Arvutiteaduse instituut
  1. Kursused
  2. 2014/15 sügis
  3. Arvutigraafika Seminar (MTAT.03.305)
EN
Logi sisse

Arvutigraafika Seminar 2014/15 sügis

  • Main
  • Seminars
  • Projects
  • Links

Seminars

Programme

  • 04.09.2014 Introduction - organization
  • 11.09.2014 Introduction - introductory topics[1]
  • 18.09.2014 Introduction - introductory topics[1]
  • 26.09.2014 Field Trip (Institute of Technology, Friday: 16:45)
  • 02.10.2014 Bump Mapping — Karl Tarbe (Irrlicht, CopperLicht, Shadertoy bump mapping)
  • 09.10.2014 Real-Time Water Surface Rendering — Maarja Lepamets (WebGL Water, GTA 5 water, Blender water, ocean, shore)
  • 16.10.2014 Specialist's presentation: Martti Savolainen - 3D Wayfinder (FRAK Engine, Journal of CGT, 3D Tallinn)
  • 23.10.2014 Artist's presentation: Lauris Kaplinski - Tartu Art School
    (Shinya, Khayyam, Tinkido, Kinnas Rostov, Poser, Masahiro Ushiyama, Overgrowth, Mixamo)
  • 30.10.2014 Recapitulation
  • 06.11.2014 Procedural Generation — Manuel Kramer, Martin Schmeisser (pdf, presentation video, Blender tutorial [ger])
  • 13.11.2014 Post-processing Effects — Morten Paluteder (ENB, UE4 effects)
  • 20.11.2014 Texture Mapping — Andres Traumann
  • 27.11.2014 WebGL, Raphael.js library — Yaroslava Malash (Raphael.js, three.js, Incscape)
  • 04.12.2014 Virtual Reality — Ats Kurvet (Virtual Barber Shop, Oculus Connect Keynote - J. Carmack, Leap Motion, Dreadhalls)
  • 11.12.2014 Conclusion
  • 18.12.2014 Projects

[1] introductory topics - these include introduction to OpenGL and WebGL, standard graphics pipeline, vertex transformations, colors, lights and reflections via raytracing.

Chosen topics

  1. Bump Mapping — Karl Tarbe, 02.10
  2. Real-Time Water Surface Rendering — Maarja Lepamets, 09.10
  3. Procedural Generation — Manuel Kramer, Martin Schmeisser, 06.11
  4. Post-processing Effects — Morten Paluteder, 13.11
  5. Texture Mapping — Andres Traumann, 20.11
  6. WebGL, Raphael.js library — Yaroslava Malash, 27.11
  7. Virtual Reality — Ats Kurvet, 04.12
  8. Tesselation — Dmitri Gabbasov, 30.10
  9. ??? — Jaanus Jaggo, ???
  10. ??? — Timo Kallaste, ???
  11. ??? — Robert Pirk, ???

Possible topics

  1. Color blending – What happens when there are transparent objects in your scene?
  2. Lighting models – What are the common models? Where and when are they used?
  3. Texturing – How can one sample from a texture? What kinds of artefacts may appear?
  4. Curves – Why are they important in CG? What about curved surfaces?
  5. Global illumination – Pick one or compare different methods: Radiosity, path tracing, photon mapping.
  6. Realtime realistic rendering – Provide an overview of the common methods or pick some effect (light, wetness, fog, fur / hair, skin) and find out how it's rendered realistically in real time.
  7. Non-realistic rendering – Where is it used and how is it achieved? Realtime vs prerendered?
  8. Tessellation – How can this be done in OpenGL 4?
  9. Post-processing effects – What effects are there? When and how are they used?
  10. Procedural generation (PCG wiki) – Where and how is it used? How to apply procedural textures to procedurally generated meshes?
  • Arvutiteaduse instituut
  • Loodus- ja täppisteaduste valdkond
  • Tartu Ülikool
Tehniliste probleemide või küsimuste korral kirjuta:

Kursuse sisu ja korralduslike küsimustega pöörduge kursuse korraldajate poole.
Õppematerjalide varalised autoriõigused kuuluvad Tartu Ülikoolile. Õppematerjalide kasutamine on lubatud autoriõiguse seaduses ettenähtud teose vaba kasutamise eesmärkidel ja tingimustel. Õppematerjalide kasutamisel on kasutaja kohustatud viitama õppematerjalide autorile.
Õppematerjalide kasutamine muudel eesmärkidel on lubatud ainult Tartu Ülikooli eelneval kirjalikul nõusolekul.
Tartu Ülikooli arvutiteaduse instituudi kursuste läbiviimist toetavad järgmised programmid:
euroopa sotsiaalfondi logo