Projects
Teams
- Rock n' Roll - Ingvar B, Anette M K, Ralf T
- The Mountain Deep - Mikko M, Kristina K, Martin M, Henrik T
- Aimless Needle - Killu A, Karl-Johan P, Kätlin K
- Grand Demolition Auto - Rait T, Siim A, Helen P
- PuzzleHustle - Siim T L, Aveli K, Peeter P
- Outlight - Brandon C A, Miras K, Ruslan P
- Untitled puzzle game - Juhan T, Henri S, Toomas T
- Boarbadour - Frederik R, Andreas T, Kristjan S
- Bounce - Jan E K, Hanna M M, Hans M
- Volucris - Risto R, Hain Z, Rednar K
- Give and GO - Janno J, Henri K, Janar K
- Overweight - Kristo M, Kaspar R, Georg N
Here are some examples of last year games:
- Hestia - Vladislav K, Stanisalv D, Kiryl L
- Graviform - Aap V, Marc D, Raul E K
- Slingshot - Mattias A, Rebekka B, Tanel M
Rules
- 3 students in a group.
- No extensive violence or improper material.
- Each team has to give milestone presentations (at least 2 students present at the time).
- Two teammates have the right to give a penalty of 5 point to the third student for the last milestone if they find that the third student did not do enough work.
- The grading is subjective based on the requirements (both game design and implementation are graded).
Requirements
Design Document (29 September -> 5p):
- Submission info: Design Document
- Presentation
Milestone 1 (26 October -> 15p)
- Itch.io page with downloadable link to the game.
- Courses project page
- Game Loop implementation (has one gameplay mechanic)
- Win and Lose conditions implementation
- Presentation (5 min per team)
- Remind us about your game idea
- Demo your game (live)
- Tell about what went well and what went wrong
- What are you going to change compared to your original idea
Milestone 2 (23 November -> 15p)
- 5m gameplay
- 5 gameplay elements (different game systems like traps, enemies, upgrading, trading etc.)
- 3 units of scalable content (3 upgrades or 3 items or 3 types of enemies...)
- First UI implemented (at least 3 views)
- First sounds implemented (at least 5 sounds)
- First level (If your game does not have levels, it should have similar amount of hand crafted content)
- First character partially animated (If your game does not have a character, animate at least 2 other things)
- Pick a team to peer review (write their name to the spreadsheet)
- Itch.io page has a descriptions and at least one pictures.
- Presentation (5 min per team)
- Demo your game (live)
- Tell about what went well and what went wrong
- What changes are you going to make
Milestone 3 (Final presentation) 21st January from 12.00 to 16.00 (Online) -> 25p
- Gameplay trailer on Ich.io (up to 1 minute)
- Your trailer will be displayed in CGVR lab Youtube channel.
- Don't use any copyrighted music.
- 30m of meaningful gameplay
- 10 gameplay elements
- 20 units of scalable content (upgrades, items, enemies...)
- Polished UI (partially animated & every action makes a sound)
- Every interaction makes a sound
- 2 characters animated
- Has an in-game guide for all main features
- Game has is understandable without the presence of developer
- Game is playable from beginning to end
- Do a Peer review for another team's game
- Presentation (trailer video + 5 minutes per team + questions and discussion)
- Introduce your team;
- Describe your project idea;
- Show a working demo about your project (can be a prerecorded video that is separate from your trailer);
- Describe how the things turned out in your opinion and what are your future plans;
- Make a conclusion;