Institute of Computer Science
  1. Courses
  2. 2020/21 fall
  3. Computer Game Development and Design (MTAT.03.263)
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Computer Game Development and Design 2020/21 fall

  • Main
  • Lectures
    • Homework 1
    • Homework 2
    • Homework 3
  • Labs
    • Lab1 Introduction to Unity
    • Lab2 Space Game part 1
    • Lab3 Space Game part 2
    • Lab4 Unity Components
    • Lab5 Project Setup
    • Lab6 Tower Defence
    • Lab7 Tower Defence GUI & Buildings
    • Lab8 Tower Defence Content
    • Lab9 Blender Tree
    • Lab10 Sounds
    • Lab11 Animations
    • Lab12 Level Design
    • Lab13 Editor Extensions
    • Lab14 Lighting
    • Lab15 Procedural Generation
  • Projects
    • Design Document
    • Peer Review
  • Links

Lab 4 - Unity Components

Watch the lab Video
In this practice, we will try to get the hang of adding and modifying components that make up our games. During this, you will also learn about using the Mathf class and the built-in navigation system of Unity.

Steps:

  1. Download the base files: ComponentsTask.zip
  2. Unpack the files
  3. Open the base files in Unity as a project
  4. Open the MainScene
  5. Press play
  6. Follow further instructions from there

Hints:

  1. Crouching is achieved by changing the object's area value in the navigation window and baking the navmesh again.

Submission

Submit a compiled version of your game (Windows 64 build). Zip your build folder into a single package and make sure that all the additional files (that were created when building the game) are also included in this package.

7. Lab 4
Solutions for this task can no longer be submitted.
  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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