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Teeme ise arvutimänge

  • Esileht
  • I RAAMAT
  • II RAAMAT
  • III RAAMAT
  • IV RAAMAT
  • V RAAMAT
  • VI RAAMAT
    • Heli
      • Helifailid
      • Pygame.mixer
      • Helitugevuse kontroll
      • Taustamuusika
    • Veel kasulikku
      • Edetabel - faili kirjutamine
      • Graafilises keskkonnas nime küsimine
    • Kuidas arendada ennast iseseisvalt edasi?

Graafilises keskkonnas nime küsimine

See programm siin on aga näidis sellest, kuidas pygames saab küsida kasutajalt nime ja hiljem sisestatud nimi ka ekraanile trükkida.

Selle sama faili .py versiooni saad kätte ka siit: http://math.ut.ee/~kull/sisestus.py

  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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