Institute of Computer Science
  1. Courses
  2. 2021/22 spring
  3. Virtual Reality (LTAT.06.019)
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Virtual Reality 2021/22 spring

  • Introduction
  • Sample Scene
  • Movement Systems
    • Portal Travel
    • Short Dash
    • Wand Flying
    • Third Person Teleport
    • Nodding
    • ArmSwing
  • Menu Systems?
    • Lever
  • Interactions?
    • Minigame
    • Portal Interactions
    • Inventory
    • Ghosting
    • DoorInteractions

Dashing

Besides portals, dashing also is a fairly fun mechanic that adds a lot of immersion to the game. We've implemented it as such that you "as a wizard", can dash a short distance on a short cooldown.

The vignetting of the players vision is a bit off and rough but it works. When you dash you can see a particle trail behind the player. Its hard to do visual debugging for a mechanic that happens behind you. So i used Debug.DrawRay() to show lines in the scene that show the movement of the player from one position to another.

Demo video

The video is a little bit of everything that I've tested in my playground so far. However, focus on the dashing part. :)

Attach:dashdemovideo.mp4

  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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