Lever (Joonas P)
My contribution for menu systems is a lever object in the game world. This can potentially be used in menus and also the game world itself. The lever system is made of two objects - the pivot point and the handle. All the logic is hosted in the handle while the pivot point is just used as its name suggests.
To make sure that this object can be used in many circumstances, I used Unity's event system to call events when the handle is pulled up or down. This means that any public method from a script can be called via the lever. There are also public variables for the min and max lever angle and haptic feedback on hitting these angles.
Video: Attach:lever.mp4