LTAT.06.019 Virtual Reality
Disclaimer: the content on this courses page is subject to change
- Lectures: Monday at 14:15 (Delta room 2006)
- Lab sessions:
- Scrum - Monday at 16.15 (Delta room 2006)
- Development - Monday at 18.15 (Delta room 2006)
- Ulrich Norbisrath (firstname.lastname@example.org)
- Jaanus Jaggo (email@example.com)
- Ats Kurvet (firstname.lastname@example.org)
- Discord Server: link Everyone has to join!
Virtual reality (VR) is already transforming the way we play and the way we work. The metaverse is knocking on the door and might replace the Internet as we know it. This class is preparing students to be active citizens of a potential metaverse with a very hands-on focus on virtual reality. We are covering content creation and optimization, interaction with several new modalities, best development practices, and team-based VR development. We will explore and experience the fluent borders between game design and work environments and encourage students to actively shape our idea of a metaverse in extensive hands-on project work.
We are going to base the passing on 3 parts that all need to be passed:
- portfolio (mini in class exercises + homework) - this is mainly graded after the class, but we will give feedback and advice on it during the project checkpoints - you mainly have to achieve roughly 70 percent of this to get a pass here.
- project (depending on your suggested projects, projects can be carried out in different team sizes - we facilitate you having the right team size), we are going to offer 4 checkpoints (first after 6 weeks, second after 9 weeks, third after 11, fourth after 13) - here you have to present the status of your project (as well as some experiments that are based on techniques you learned in class - like for example locomotion exercises or a good story for your project) to one of us (we are going to refine the exact requirements in the next days). We will use these checkpoints to give feedback and give you a passing mark (we will also take a look at your portfolios here). We can deny you the checkpoint mark and ask you to fix something in the following week. You need to collect here 3 check marks (of 4 possible) to pass this part.
- final project presentation - every team has to present their final projects - this is kind of your final exam and should include the features and fixes agreed on in the checkpoints from above - therefore if you collected the check marks above and fulfill the agreed on fixes, you should easily pass here.
Regarding the lab structure, we rename the first two hours as "lab" - here we might show and demonstrate you some hands on techniques. The second lab session, we will from now on call "consultation" - you can use this time to catch up, work on you project, but we will be available for you for questions, help, and feedback (as well as check marking at the respective times).