First minigame (Joonas P)
For the interaction homework I created a collecting minigame. The player starts the minigame (lever used as placeholder for a magic system) and a number of nodes spawn that the player has to touch. Untouched nodes despawn after some time.
The number of nodes, their despawn time, spawn delay and distance can be set in the prefab object. Changing those values can create easier and more difficult minigame instances.
Video: Attach:minigame.mp4