Wand flying (Joonas P)
The locomotion system I decided to create is a physics based flying system. You use wands and point at the propelling direction. The physics is handled by Unity's own physics engine.
A small bug that remained is that the player can move themselves with wand collisions. It can be an easy fix with layers but since layers are global Unity settings and we keep our scenes separate for now, I decided to keep the small bug in the build.
For the comfort system I used a vignette system created with Unity Render Pipeline and a custom code solution. The vignette system can be easily modified to make it more/less sensitive and to tweak the maximum vignette intensity.
Video: Attach:wand_flying.mp4