Projects
Teams
List of Teams:
- Desktop Tetris - Mihkel Uutar, Marek Murumäe, Kristofer Klassen
- The Cartwheel of Time - Ralf Brait Lehepuu, Hanna Brit Jõgis, Juhan Oskar Hennoste
- Conquestinare - Richard Kuklane, Markus Sulg, Rasmus Talioja
- Dunger - Kevin Kits, Armas Jürgenson, Viljam Ilves
- Something Bee something Kamikaze - Roland Novoseltsev, Helena Sokk, Aral Açıkalın, Sarp Aktug
- The Last Dyelock - Villem Paabo, Karl Suurkaev, Lars Tristan Lepik
- Ace of Tombs - Karl Gustav Loog, Ats Tragel, Marek Lepik
- Ultimate Fantasy Survivor - Alan Kolk, Raiki Mänd, Karl-Erik Kanal
- Untitled Pirate Game - Ekke-Markus Muttika, Kristo Pool, Timo Tiirats, Savelii Vorontcov
- Mine Sweeper Battle - Mihkel Roomet, Kaarel Koido, Muruganantham Jaisankar
- Food for Thought! - Ihar Suvorau, Brandon Rauba, Lukas Baltramaitis
- Silent Factory - Karl Erik Mander, Ragnar Kadai, Helar Oolberg, Joonatan Ehlvest
Here are some examples of last year games:
- Fierce and Claw - Katre T, Janna-Liina L, Kristjan K, Raiko K
- Hyperglide - Markus A, Mark R K, Ivan H, Karl-H V
- LeGate - Nikita B, Kalmer K, Jelizaveta K
Peer-review spreadsheet: Coming soon! (write here which team you want to review, if this team has already been taken, pick another one).
Rules
- 3 students in a group.
- No extensive violence or improper material.
- Each team has to give milestone presentations (at least 2 students present at the time).
- Two teammates have the right to give a penalty of 5 points to the third student for the last milestone if they find that the third student did not do enough work.
- The grading is subjective based on the requirements (both game design and implementation are graded).
Requirements
Design Document (28 September -> 5p):
- Submission info: Design Document
- Presentation
Milestone 1 (24 October -> 15p)
- Itch.io page with a downloadable link to the game.
- Courses project page
- UI mockups (read the requirements from the lecture slides)
- Color Palette (check the task from the lecture slides)
- Game Loop implementation (has one gameplay mechanic)
- Win and Lose conditions implementation
- Presentation (5 min per team)
- Remind us about your game idea
- Demo your game
- Tell about what went well and what went wrong
- What are you going to change compared to your original idea
Milestone 2 (20 November -> 15p)
- 5m gameplay
- 5 gameplay elements (different game systems like traps, enemies, upgrading, trading etc.)
- 3 units of scalable content (3 upgrades or 3 items or 3 types of enemies...)
- First UI implemented (at least 3 views)
- First sounds implemented (at least 5 sounds)
- First level (If your game does not have levels, it should have a similar amount of handcrafted content)
- First character partially animated (If your game does not have a character, animate at least 2 other things)
- Pick a team to peer review (write their name to the spreadsheet)
- Itch.io page has a description and at least one picture.
- Presentation (5 min per team)
- Demo your game (live)
- Tell about what went well and what went wrong
- What changes are you going to make
Milestone 3 (Final presentation) TBA -> 25p
- Gameplay trailer on Ich.io (up to 1 minute)
- Your trailer will be displayed on the CGVR lab Youtube channel.
- Don't use any copyrighted music.
- 30m of meaningful gameplay
- 10 gameplay elements
- 20 units of scalable content (upgrades, items, enemies...)
- Polished UI (partially animated & every action makes a sound)
- Every interaction makes a sound
- 2 characters animated
- Has an in-game guide for all main features
- Game is understandable without the presence of developer
- Game is playable from beginning to end
- Do a Peer review for another team's game
- Presentation (trailer video + 5 minutes per team + questions and discussion)
- Introduce your team;
- Describe your project idea;
- Show a working demo about your project (can be a prerecorded video that is separate from your trailer);
- Describe how things turned out in your opinion and what are your future plans;
- Make a conclusion;
GDWC Student Competition Participation (optional, deadline 28. February, but to get the extra points, it has to be submitted before the final presentation) -> +10% points
- Submit your game to the GDWC Student Game Award 2022 competition.
- Ensure your game satisfies the rules. For example, you have full rights to use your used assets.
- Competition asks for your game's name, description, a couple of screenshots, and a short gameplay video. Work well on these!
- Provide some proof (screenshot, e-mail) to us that you have submitted your game.
- Doing this will boost your project points by 10% rounded down and clamped at 5p. Meaning that, if by the end of the course you get from [50, 60] points for your project, the boost is +5p, for [40, 50) points the boost is +4p, [30, 40) is +3p, etc.
This boost will be added to your team's score at the end of the course.