Cartwheel of Time
Description: Cartwheel of Time is a rage game inpired by Getting Over It with Bennet Fody. You play as a stick shaped creature that can only move by rotating its body and jump by extending and contracting its body. Using this limited movement you have to cross obstacles and climb upwards through a city.
Link to the download page: https://bangthewall.itch.io/cartwheel-of-time
Note: For testing the following debug controls are enabled:
Z - Activate first area waypoint set
X - Activate second area waypoint set
1-9 - Teleport to waypoints 1-9 in the active waypoint set
Trailer video:
Milestone 1
Color palette:
UI Mocks:
List of implemented features:
- Basic movement (jumping needs work)
- Simple static obstacles
- Placeholder graphics (geometric shapes)
- Simple win message when reaching the end
- You can lose progress by falling down, but there is no explicit lose condition by design
Pictures:
Milestone 2
List of implemented features:
- Obstacles:
- Moving platform
- Disappearing platform
- Ice platform
- Gameplay elements
- Made speedrunning more accessiblev (added live timer to HUD)
- Added collectables to give an extra challenge to better players
- UI
- Implemented Main Menu with settings (that don't work yet)
- Implemented in game pause menu including a win screen
- Graphics
- Added sprites for a tilemap
- Added sprite for player character
- Partially animated player character using procedural animation for the eyes
- Sounds
- Added 2 sounds for player collisions (volume is tied to the speed during collision)
- Added sounds for the exteding and contracting mechanic
- Added sounds for collecting collectables
- Added button click sounds to all of the UI buttons
- Level
- Added the first area of the level including a handful of bigger obstacles that utilize all of the currently implemented obstacles
Pictures:
Milestone 3
List of implemented features:
- Obstacles:
- Swinging barrels
- Falling boulders
- Gameplay elements
- Implemented automatic saving
- UI
- Added final textures
- Animated scene transition
- Added tutorial text
- Adjusted camera so that player is visible even when falling fast (suggestion from Peer Review)
- Implemented volume slider
- Graphics
- Added UI textures
- Added fancy title
- Added graphics for new area and new obstacles
- Added graphics for end flag and collectables
- Animated collectables (spinning coin)
- Level
- Added tutorial text to start of level
- Added second area with a mix of old and new obstacles
Pictures & videos:
Overview of final level in Unity editor
Playthrough of game in 11 minutes 25 seconds (without collecting all collectables): https://drive.google.com/file/d/18f2qDFr-tMXuSaM_1EEJdaR9_-EbEu_F/view?usp=sharing