Conquestinare
Description
Conquestinare is a turn-based strategy game, where the player aims to conquer the whole world. The world consists of territories, each of which are split into 2-4 areas. Areas hold units which can be bought from the marketplace or gained in the beginning of your turn. Build up your armies, strengthen them with spells, send them to battles and conquer the world one territory at a time.
Link to the download page
https://rikuklane.itch.io/conquestinare
Link to the video
https://drive.google.com/file/d/1gh5dmXUlckF5zFlGolS3J0uCFO1eqHM9/view
Milestone 1
Color palette:
UI Mocks:
List of features:
Features list:
- Turn state machine
- Random card selection
- Visualize territory cards on hover
- Territory shows summary of card stats
- Deploying cards to territories
- Attacking enemy territories
- If win then moving 1 troop over
- If lose then turn into neutral 0/0 territory
- Win/lose conditions when enemy/player out of territories
Next milestone:
- Player turns
- Market turn
- Gold generation
- Choose cards to move on attack win
- Card movement turn
Pictures:
Milestone 2
Features list:
- First real UI elements
- Card art generated
- First sounds & animations
- Implemented local multiplayer with Player turns
- Market turn & Reorganizing units turn
- Gold generation
- Choose cards to move to next territory on battle win
- Spells, but they only work on friendly territories
Next milestone:
- Singleplayer mode with AI
- Make spells work on enemy territories
- Battle animations
- Proper map with areas and territories
- Multiple levels
- Zooming in and out
- Main menu + settings + Pause menu
- Refine sounds and animations
- More spells and units together with balancing
Milestone 3
Features list:
- NPC
- Singleplayer mode with NPCs
- Map & map generator code
- Fixed spells to be placed on enemies
- Pause menu
- Added more sounds & animations (Battle and place cards animations mostly)
Possibly in the future:
- Multiple levels
- Add a tutorial level
- Refine sounds & particles to match the theme
- More spells and units together with balancing
- Menu & UI refinement
- Refine the NPC code to be not obstructed by the player
- Zooming in and out & moving around a bit more so the UI would not block the territories
- Full re-write into multiplayer