2022 mai võitjad
Bakalaureuse esimese aasta kategooria:
I - ATI tehnika laenutus - WWW, PDF
ATI tehnika laenutusprotsessi automatiseerimine.
Priidik Meelo Västrik, Mihkel Tiks.
II - Cup Half Full - WWW, PDF
Telefonimäng.
Ralf Brait Lehepuu.
III - Jdots 1.0 - WWW, PDF
Javas kirjutatud konfiguratsioonifailide haldamise ja sünkroonimise jaoks tehtud programm. Valminud Objektorienteeritud programmeerimise kursuse rühmatööna.
Richard Jõgi, Mihkel Martin Kasterpalu.
Bakalaureuseastme kategooria:
I - Paroolide murdmine - WWW, PDF
Paroolide räside murdmise metoodika, tarkvara, sõnastikud ja nende testmine UT kasutajakontode näitel.
Kristjan Pühvel.
II - Käsurea õpikeskkond - WWW, PDF
Eestikeelne veebipõhine Linuxi käsurea õpikeskkond, kus on automaatkontrolliga ülesanded.
Joonas Halapuu.
III - Taskers - WWW, PDF
Browser-based Online Multiplayer Board Game for Improving Computational Thinking Skills.
Siim Mardus.
Bakalaureuse kategoorias äramärgitud tööd:
- B14 genedraw - WWW, PDF
Graafiliste geenikaartide disainimise programm.
Lennart Rikk.
- B15 Smart solutions for indie game marketing - WWW, PDF
Project where indie game social media marketing guide and simple video editor tool were created.
Katre Tiku.
- B01 Delta Wi-Fi Positioning System - WWW, PDF
An indoor positioning system using weighted mean and trilateration methods for use in the University of Tartu Delta Centre.
Anton Slavin.
Magistriastme kategooria:
I - GobPie: An IDE Integration for Goblint Using MagpieBridge - WWW, PDF
Goblint is a static analyzer for multi-threaded C programs, focusing primarily on data race detection. Previously, it had been chiefly a command-line tool. In order to put a state-of-the-art software verifier at the fingertips of software developers, IDE integration is necessary. MagpieBridge is a framework for integrating Static Analyses into IDEs and Editors with the Language Server Protocol. GobPie is the interface that integrates Goblint into IDEs using MagpieBridge.
Karoliine Holter.
II - Using Adversarial Defense Methods to Improve the Performance of Deep-Neural-Network-Controlled Automatic Driving Systems - WWW, PDF
Improving the performance of Deep-Neural-Network-Controlled Automatic Driving Systems (ADS) In Unseen Lighting Conditions.
Mike Gomes Camara.
III - End-to-End self driving with CNN - WWW, PDF
Solving tasks of DeltaX 2022 self-driving competition which is held in the University of Tartu.
Rustam Abdumalikov, Aral Açikalin.
2022 mai osalejad
Bakalaureuse esimese aasta projektid:
- B101 Cup Half Full - WWW, PDF
Telefonimäng.
Ralf Brait Lehepuu. - B102 Jdots 1.0 - WWW, PDF
Javas kirjutatud konfiguratsioonifailide haldamise ja sünkroonimise jaoks tehtud programm. Valminud Objektorienteeritud programmeerimise kursuse rühmatööna.
Richard Jõgi, Mihkel Martin Kasterpalu. - B103 Eesti vesikonnad - WWW, PDF
Otsustasime Andmebaaside aine rühmatöö tarvis luua Eesti vesikondadest andmebaasi. Seeläbi saada teadlikumaks meid nii palju mõjutavast looduse osast. Meid ümbritsevast VEEST.
Ott Koobas, Lars Tristan Lepik, Eliise Saskia Ševtšenko. - B104 ATI tehnika laenutus - WWW, PDF
ATI tehnika laenutusprotsessi automatiseerimine.
Priidik Meelo Västrik, Mihkel Tiks.
Bakalaureuse projektid:
- B01 Delta Wi-Fi Positioning System - WWW, PDF
An indoor positioning system using weighted mean and trilateration methods for use in the University of Tartu Delta Centre.
Anton Slavin. - B02 Paroolide murdmine - WWW, PDF
Paroolide räside murdmise metoodika, tarkvara, sõnastikud ja nende testmine UT kasutajakontode näitel.
Kristjan Pühvel. - B03 Taskers - WWW, PDF
Browser-based Online Multiplayer Board Game for Improving Computational Thinking Skills.
Siim Mardus. - B04 Avaandmed-py - WWW, PDF
Python library for the Estonian Open Data (Avaandmed) API.
Mihhail Matišinets. - B05 Mitte-eukleidiline ruum virtuaalreaalsuses - WWW, PDF
Bakalaureusetöö raames välja arendatud VR-mõistatusmäng, kus mängija peab lahendama mõistatusi mitte-eukleidilises ruumis.
Henri Sellis. - B06 Personalized health monitoring - WWW, PDF
Frequent health monitoring, collection of continual data indicating changes of body equilibrium and appearance of any disorder. We aim to detect early stages of disease in order to get more effective treatments. Using regular test kits (Developed at University of Tartu) and questionnaire we can establish a baseline and once a healthy pattern is obtained, we will monitor to identify any changes and pursue to quantify their importance for the model and influence on the patients.
Valeriu Ciocan, Martin Kisand. - B07 DeltaVR - Multiplayer - WWW, PDF
DeltaVR - Multiplayer is an addition to the existing DeltaVR virtual reality software, adding a multiplayer component and additional multiplayer functionalities.
Joonas Püks. - B08 Learning Competitive Minecraft Minigames with Reinforcement Learning - WWW, JPG
The goal of this project was to train reinforcement learning agents to play competitive Minecraft minigames. The agents learned to play the minigames by playing against each other, commonly referred to as self-play. Proximal policy optimization (PPO) was used for training. In total, three games were trained: Sumo, Classic Duels, and The Bridge. Each game was trained for 7 days. During the experiment, the agents played over 10 years worth of Minecraft.
Laur Sisask. - B09 Gräfik - WWW, PDF
A software solution for managing employee calendars for restaurants, bars, cafes and retail jobs.
Karl-Hendrik Veidenberg, Renno Sepp. - B10 Vee simulatsoon mängule Blastronaut - WWW, PDF
Mängule Blastronaut rakuautomaadipõhise vee simulatsiooni loomine.
Arlo Tammekun. - B11 Käsurea õpikeskkond - WWW, PDF
Eestikeelne veebipõhine Linuxi käsurea õpikeskkond, kus on automaatkontrolliga ülesanded.
Joonas Halapuu. - B12 Spookytown - WWW, PDF
Spookytown is a first-person horror adventure game made in Unity.
Kristjan Korela. - B13 Twitch Integration for Blastronaut Game - WWW, PDF
Software solution of a live streaming integration for the game Blastronaut.
Hans Matthias Andreas. - B14 genedraw - WWW, PDF
Graafiliste geenikaartide disainimise programm.
Lennart Rikk. - B15 Smart solutions for indie game marketing - WWW, PDF
Project where indie game social media marketing guide and simple video editor tool were created.
Katre Tiku.
Magistri projektid:
- M01 N-gram Modeling with Markov Transition for Classify Text - WWW, PDF
To reduce the complexity of n-gram model, this project tries to implement the Markov Transition by storing the probabilities of transitioning to a next state. For NLP, we have to pre-process text (e.g., NER) to create useful dataset for model, however, usually it will take a lot of time for data preparation. Hence, we try to build a method for NER. Usually meaning of word will be decided by context, so word in open domain will be the challenge.
Chenghan Chung. - M02 Ehitise vananemise simuleerimine Godot Mängumootoriga - WWW, PDF
Kirjeldati vananemiseks loodud algoritmi, mis implementeeriti godot mängumootoris. Algoritmi jaoks analüüsiti erinevaid vananemise protsesse ehitusmaterjalides ning selle mõjudest nende struktuursele tugevusele.
Karl Kuusik. - M03 Predicting the real estate prices in Estonia - WWW, PDF
We have created a machine learning model to give an automated appraisal to any real estate.
Sten Salumets, Tarvi Tepandi, Jüri Jõul. - M04 Using Adversarial Defense Methods to Improve the Performance of Deep-Neural-Network-Controlled Automatic Driving Systems - WWW, PDF
Improving the performance of Deep-Neural-Network-Controlled Automatic Driving Systems (ADS) In Unseen Lighting Conditions.
Mike Gomes Camara. - M05 End-to-End self driving with CNN - WWW, PDF
Solving tasks of DeltaX 2022 self-driving competition which is held in the University of Tartu.
Rustam Abdumalikov, Aral Açikalin. - M06 GobPie: An IDE Integration for Goblint Using MagpieBridge - WWW, PDF
Goblint is a static analyzer for multi-threaded C programs, focusing primarily on data race detection. Previously, it had been chiefly a command-line tool. In order to put a state-of-the-art software verifier at the fingertips of software developers, IDE integration is necessary. MagpieBridge is a framework for integrating Static Analyses into IDEs and Editors with the Language Server Protocol. GobPie is the interface that integrates Goblint into IDEs using MagpieBridge.
Karoliine Holter. - M07 Developing User-Generated Content Distribution Systems for Blastronaut - WWW, PDF
Developing a solution for downloading, uploading and managing game modifications for the video game Blastronaut. The solution is integrated with the Steam Workshop platform for content distribution.
Toomas Treikelder.