Institute of Computer Science
  1. Courses
  2. 2023/24 spring
  3. Virtual Reality (LTAT.06.019)
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Virtual Reality 2023/24 spring

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  • Schedule
  • Labs
  • Projects
  • Points
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Projects

Teams

List of Teams:

  1. Horror / Tower Defense - Kevin, Viljam, Henri
  2. Epic Fights with Unlimited Resources - Alexander, Gašper, Fedir, Richard, Roland-Carlis
  3. Turn Based VR Wizard RPG - Egon, Uku, Uku
  4. VR_LDASP - Environmental Understanding using Photogrammetry - Aditya, Laima, Triinu
  5. TimeDrive VR - Timo, Marilin, Robert
  6. VR Reaction game - Karl, Mihkel

Roles (person responsible for sth.):

  • project lead/owner: usually on of the persons who suggested the team or person who is most invested in idea
  • logistics master (kind of like scrum master): sets up schedule, helps project lead break down task, git logistics
  • frameworker: create rudimentary setup/template for specific game mechanic(s)
  • documenter: (can be merged) creates design document, other architecture. also manual(s)
  • art director: manages assets, branding, style

Rules

  • 2-4 students in a group (higher numbers recommended), dependent on project
  • There will be four checkpoints, where you will need to present your deliverables:
  1. Apr 10 Final idea presentations, challenge, locomotion, environment prototype
  2. Apr 24 Milestone 1
  3. May 15 Milestone 2
  4. May 29 Project final presentations

Final presentation

Each team prepares 10 minute presentation about their project:

  • Tell about your game idea and introduce the team
  • Show the gameplay (either, live or prerecorded) for at least 5 minutes
  • Tell about what difficulties did you have to solve
  • How did it turned out in your opinion, what are your future plans.

Make a windows build that is downloadable through a link. Add it to your courses page. Other students have an opportunity to play your game.

  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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