Projects
Teams
List of Teams:
- Horror / Tower Defense - Kevin, Viljam, Henri
- Epic Fights with Unlimited Resources - Alexander, Gašper, Fedir, Richard, Roland-Carlis
- Turn Based VR Wizard RPG - Egon, Uku, Uku
- VR_LDASP - Environmental Understanding using Photogrammetry - Aditya, Laima, Triinu
- TimeDrive VR - Timo, Marilin, Robert
- VR Reaction game - Karl, Mihkel
Roles (person responsible for sth.):
- project lead/owner: usually on of the persons who suggested the team or person who is most invested in idea
- logistics master (kind of like scrum master): sets up schedule, helps project lead break down task, git logistics
- frameworker: create rudimentary setup/template for specific game mechanic(s)
- documenter: (can be merged) creates design document, other architecture. also manual(s)
- art director: manages assets, branding, style
Rules
- 2-4 students in a group (higher numbers recommended), dependent on project
- There will be four checkpoints, where you will need to present your deliverables:
- Apr 10 Final idea presentations, challenge, locomotion, environment prototype
- Apr 24 Milestone 1
- May 15 Milestone 2
- May 29 Project final presentations
Final presentation
Each team prepares 10 minute presentation about their project:
- Tell about your game idea and introduce the team
- Show the gameplay (either, live or prerecorded) for at least 5 minutes
- Tell about what difficulties did you have to solve
- How did it turned out in your opinion, what are your future plans.
Make a windows build that is downloadable through a link. Add it to your courses page. Other students have an opportunity to play your game.