VR Reaction Game
A reaction game, but in VR
Description
Hit bubbles quickly, as soon as they get highlighted, to test the speed of your reflexes and reactions.
Progress Update [date TBD], 2024
Final Presentation
[TBD]
Progress Update [date TBD], 2024
Milestone 2
[TBD]
Progress Update Apr 18, 2024
Milestone 1
Prototype 2 has been reworked with a new art style. A custom sky sphere along with custom child assets like a sky material have been added. A custom unlit material for text has been added. The bubbles now use a Fresnel node.
A main menu has been created using the same art style. It is possible to navigate to both prototypes from the main menu by popping the bubbles next to the respective text actors, as well as back to the main menu from the VR Template's left hand in-game menu.
Progress Update Apr 10, 2024
Prototypes
There are two working prototypes. Both have an adjustable grid of bubbles that are positioned on a sphere around the player.
Prototype 1 gives the player 20 seconds to hit as many highlighted bubbles as they can. Their hits are counted. Remaining time and score are shown. One bubble gets highlighted in the beginning. As soon as a highlighted bubble is hit, a random other bubble gets highlighted. So, this game is not so much about reaction time, but quick reflexes.
Prototype 2 does not have a timer, but does have a random delay between bubble hit and next bubble highlighted, making the game reaction-time-focused.
Project Idea Presentation
Itch.io Page
[Add link here once the project is done]
Team
- Karl Arthur Kade (team lead, art director)
- Mihkel Roomet (logistics, documenter)