VR Reaction Game
A reaction game, but in VR
Description
Hit bubbles quickly, as soon as they get highlighted, to test the speed of your reflexes and reactions.
Quick Links
Progress Update May 29, 2024
Final Presentation
The looks are now configured for the build that can be run standalone in VR. A bubble spawn animation has been added, as well as particle effects for bubble pop. The timer is now always visible to the player. Highlighting bubbles used to be a bit buggy, now it's fixed.
As the last update, haptic feedback was added to popping bubbles. However, even though it worked in the editor and the Windows build, it broke the Android build. Therefore, only the Windows build up on itch.io includes haptic feedback. The Android build does not.
Progress Update May 15, 2024
Milestone 2
The bubbles now float freely. There is a new final game mode that integrates the timer and the reaction game mechanic. Bubble pop sound effects and background music have also been added.
A "Main Game" option has been added to the main menu that takes the player to this final version of the game.
Progress Update Apr 18, 2024
Milestone 1
Prototype 2 has been reworked with a new art style. A custom sky sphere along with custom child assets like a sky material have been added. A custom unlit material for text has been added. The bubbles now use a Fresnel node.
A main menu has been created using the same art style. It is possible to navigate to both prototypes from the main menu by popping the bubbles next to the respective text actors, as well as back to the main menu from the VR Template's left hand in-game menu.
Progress Update Apr 10, 2024
Prototypes
There are two working prototypes. Both have an adjustable grid of bubbles that are positioned on a sphere around the player.
Prototype 1 gives the player 20 seconds to hit as many highlighted bubbles as they can. Their hits are counted. Remaining time and score are shown. One bubble gets highlighted in the beginning. As soon as a highlighted bubble is hit, a random other bubble gets highlighted. So, this game is not so much about reaction time, but quick reflexes.
Prototype 2 does not have a timer, but does have a random delay between bubble hit and next bubble highlighted, making the game reaction-time-focused.
Project Idea Presentation
Team
- Karl Arthur Kade (team lead, art director)
- Mihkel Roomet (logistics, documenter)