Ahhaa 4D Virtual Reality Cinema
Murad Magomedkerimov, Thomas-Bairam Toodo
Our project is making a virtual reality experience for Ahhaa 4D cinema. Project is done with Unreal Engine 4. Our project consists of several parts:
- Plugin for UE4 to write necessary information to textfile.
- Calculating character acceleration.
- Communicating with Ahhaa 4D cinema equipment(moving chair etc).
- Making models, animations and textures.
- Putting the whole thing together.
We have been working with the first two points. We also have other members in our little workgroup, including Ats and a couple of students from art school and psychology students. So our project right now is basically UE4 example third person shooter project with additions. Most of the additions are in /Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset blueprint. Here are some parts of this blueprint:
We grew more used to working with UE4. More specifically using C++ classes and blueprints in UE4. Also creating models made us more proficent at using software with some nifty tricks that were not introduced during the course.
The main issue we had during the project are still not resolved - how to get reliable information to control the motion platform in the cinema and give it valid input. We made numerous attempts to get data just right and always found something lacking. We probably will continue to work on the project even after this course as the amount of work that is required to finish the project exceedes the requirement for this course.
Project is available - https://drive.google.com/file/d/0B4_pauekuo8FRGprQ2ktMFpwUXM/view?usp=sharing. We had a lot of help from Ats Kurvet - some of the code is his creation. Project is compiled with Unreal Engine 4.10 and Microsoft Visual Studio 2015.