Institute of Computer Science
  1. Courses
  2. 2018/19 fall
  3. Computer Game Development and Design (MTAT.03.263)
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Computer Game Development and Design 2018/19 fall

  • Main
  • Lectures
    • Homework 1
    • Homework 2
    • Homework 3
  • Labs
    • Lab1 Introduction to Unity
    • Lab2 Unity Components
    • Lab3 & 4 Space Game
    • Lab5 Project Setup
    • Lab6 Tower Defence
    • Lab7 Tower Defence GUI & Buildings
    • Lab8 Tower Defence Content
    • Lab9 Blender Tree
    • Lab10 Sounds
    • Lab11 Animations
    • Lab12 Level Design
    • Lab13 Editor Extensions
    • Lab14 Lighting
    • Lab15 Procedural Generation
  • Projects
    • Design Document
  • Links

Lab 9 - Blender modeling and texturing (Deadline 7.11 10AM)

In this lab, we are making a low poly tree and texture it using texture first approach. If you are more experienced with the blender you can make a different (more complex) model and submit a picture about this instead just use the given texture sheet:

All hotkeys used in this lab are shown here:

Steps:

  • Create a new blender project and add a cylinder with 5 sides.
  • Extrude the tree upwards. After every extrusion, rotate and scale the last face a bit.
  • You can cut longer segments in half with the loop cut tool Ctrl+R. (Useful if you need squared faces for extruding branches)
  • Continue extruding sides of your trunk to make branches.
  • Add branches until your tree is detailed enough.
  • Open UV layout in another view and load the following texture:
  • Select an edge loop and unwrap it. Scale and place the selection to the corresponding color on your UV map.
  • Continue unwrapping faces until they are all mapped to the texture. You can receive full points for submitting a picture of your tree at this stage.
  • (Optional) Create another object with a quad. Unwrap this quad to the branch.
  • (Optional) Duplicate the branch quad multiple times to cover the whole tree with branches.

Submission

Make a screenshot about your finished tree and submit this picture. A textured tree without leaves is enough for full points but without texture gives half points.

9. Lab 9 - Blender Tree
Solutions for this task can no longer be submitted.
  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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