MTAT.03.263 Computer Game Development and Design
- Lectures: Monday at 16:15, Liivi 2 room 404
- Lab sessions:
- Group 1 - Wednesday at 12.15 (Liivi 2 room 224, 25 seats)
- Group 2 - Wednesday at 10.15 (Liivi 2 room 003, 15 seats computer classroom)
- Jaanus Jaggo (email@example.com)
- Margus Luik (firstname.lastname@example.org)
- Raimond Tunnel (email@example.com)
- Mailing list: firstname.lastname@example.org
The course will teach the main principals of game design and provide hands-on experience of indie game development. You will learn how to design and evaluate game concepts, write design documents and set up a feasible project plan. You will experience how much time game development takes and learn to set your goals accordingly.
You will also learn game development in Unity 3D game engine. But this course requires you to have the previous programming experience. The programming language we are using is C#, but you don't have to have experience with this language particularly.
By the end of the course, you have finished and polished one smaller video game. You have also experienced the whole development lifecycle and know the main principals of a good game design.
To successfully complete the course you will need to:
- Attend the lectures and read the material in CGLearn.
Lectures will teach you general game design concepts and give you tips to make a good and well-balanced game. Lectures often contain analysis exercises and discussion. Total of 10 points (10% of your grade) will be granted for taking part of the lectures.
- Solve tasks.
We are providing you a number of smaller development tasks in Lab sessions Practice sessions. These tasks will teach you the Unity game engine and prepare you for your project. In addition, there are also 3 homeworks regarding first lectures where you have to design some parts of your game. Solving these tasks will grant you 30 points (30% of grade). All tasks have a one-week deadline and they have to be submitted before the next practise session or lecture depending on where they were given, failing to do so will result in 0 points for that homework.
- Complete 2 game projects.
You will have to develop a smaller game project in teams of 3 (up to 4 in exceptional cases) students. Successful completion will give you 60 points (60% of grade).
- Game jam bonus points. You can earn additional points for participating in one game jam:
The final score is obtained as the sum of all points. Point score is then mapped to the F-A scale in the traditional manner (91+ = A, 81-90 = B, etc)