Lab 9 - Blender modeling and texturing (Deadline 7.11 10AM)
In this lab, we are making a low poly tree and texture it using texture first approach. If you are more experienced with the blender you can make a different (more complex) model and submit a picture about this instead just use the given texture sheet:
All hotkeys used in this lab are shown here:
Steps:
- Create a new blender project and add a cylinder with 5 sides.
- Extrude the tree upwards. After every extrusion, rotate and scale the last face a bit.
- You can cut longer segments in half with the loop cut tool Ctrl+R. (Useful if you need squared faces for extruding branches)
- Continue extruding sides of your trunk to make branches.
- Add branches until your tree is detailed enough.
- Open UV layout in another view and load the following texture:
- Select an edge loop and unwrap it. Scale and place the selection to the corresponding color on your UV map.
- Continue unwrapping faces until they are all mapped to the texture. You can receive full points for submitting a picture of your tree at this stage.
- (Optional) Create another object with a quad. Unwrap this quad to the branch.
- (Optional) Duplicate the branch quad multiple times to cover the whole tree with branches.
Submission
Make a screenshot about your finished tree and submit this picture. A textured tree without leaves is enough for full points but without texture gives half points.
9. Lab 9 - Blender TreeSellele ülesandele ei saa enam lahendusi esitada.