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Ink & Echoes

Autor: Fedir Kyrychenko

Game for: The Healthy Gamer Game Jam


Theme: Your game is about fictional HG community member, Morgan (with apologies to anyone actually named Morgan). Morgan can be your main character, the one playing the game, or it could be something that reflects their experiences. You can include them literally as a named character, or use this loosely as a guideline and not include the name – up to you!

  • Time moves strangely for Morgan – hours can feel like minutes, and deadlines appear suddenly (time dilation)
  • Morgan has a collection of half-finished projects that each felt like the most important thing in the world when they started (project hopping)
  • Morgan connects dots others don't see, creating insights through unconventional mental paths (nonlinear thought)

My interpretation: Morgana is a scientist with ADHD who accidentally falls into the world of her work diary. Here, time flows unpredictably: hours compress into minutes, and deadlines appear out of nowhere. The world is drawn like living sketches of her past ideas – unfinished projects and chaotic visions forming a labyrinth of puzzles she must navigate to find her way back to herself.

Genre: Puzzle, Pixel Art, Top-Down

Already implemented in Godot:

  • Tile-based top-down grid system
  • Grid-based character movement
  • Box pushing mechanics
  • One type of trap
  • Basic enemy with pathfinding AI

To do examples:

  • Create proper sprites (currently using quick test placeholders)
  • Complete core mechanics: time stop, slime attack on the player, rope hook
  • Add main menu
  • Add sound design and UI elements (e.g. death screen)

Milestone 1 (23.09)

  • Time freeze player interaction(1 hours) Done by my partner, so I added its cooldown on 3 steps and indicator (1 hours).
  • Slime full set of animations and new interaction with player – attack action (2 hours)
  • Level selection UI: research and writing code base, no design yet (1.5 hours)
  • New mechanics: key that can be picked up and used to open the lock (2 hours)

Milestone 2 (23.09)

  • Player death animation and death screen (1.5 hours)
  • New electric line trap: shader research, shader writing and full logic. Stops by walls and boxes (3 hours)
  • Slime and player death from electric line (2 hour)

Milestone 3 (07.10)

  • New mechanics: rope hook to deal with boxes and slimes (2 hours)
  • Arvutiteaduse instituut
  • Loodus- ja täppisteaduste valdkond
  • Tartu Ülikool
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