Lab sessions
- Group 1 - Wednesday at 12.15 (Liivi 2 room 224, 25 seats)
- Group 2 - Wednesday at 10.15 (Liivi 2 room 003, 15 seats, computer classroom)
Rules
- Being in labs is voluntary but highly recommended because otherwise, you will have to solve the tasks on your own.
- All the tasks are individual and you should do them alone unless it is said otherwise.
- Task deadlines are before the next lab at 12:15.
- Submitting up to 24 hours after deadline: score is reduced by 50%
- Submitting more than 24 hours after deadline: 100% of points deduced
- The tasks have to be submitted through the Courses page.
- Depending on the lab you have to submit either a compiled build of a game or a picture of your results. If you have to submit a build of your game then:
- The build has to include all the necessary files to run it on another PC and those files have to be zipped to a single package (only ZIP package is accepted).
- Failing to submit an executable package will result in 0 points for that homework.
Schedule
- 05.09: Introduction to Unity (Bird Game) - 2p
- 12.09: Unity Components (Point and Click Game) - 2p
- 19.09: Space Game 1
- 16.09: Space Game 2 - 4p
- 03.10: Project Roadmap and Setup
- 10.10: Tower Defence Game 1 - Gameplay
- 17.10: Tower Defence Game 2 - Unity UI
- 24.10: Tower Defence Game 3 - Game Content - 6p
- 31.10: 3D Graphics in Blender - 1p (install Blender 2.7 and bring your own mouse)
- 07.11: Audio Modification and Integration - 2p (install Audacity and bring your headphones)
- 14.11: Animations - 2p
- 21.11: Level Design - 2p (Mouse recommended)
- 28.11: Editor Scripting - 1p
- 05.12: 3D Lighting & Advanced Effects - 1p
- 12.12: Procedural Generation - 1p
- 19.12: VR Game Design - CGVR Lab Excursion (Ülikooli 17, first floor, left hand-side)
Submission
You can use the following form to submit any task or homework too. You don't have to do it again if you have already submitted it under the task, it is just a shortcut for you :)
1. Lecture 1 - Design Your GameSolutions for this task can no longer be submitted.
2. Lecture 2 - Mechanics
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3. Lecture 3 - Game Design Canvas
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4. Lab 1 - Bird Game
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5. Lab 2 - Components
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6. Lab 3 & 4 - Space Game
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7. Design Document
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8. Lab 6 & 7 & 8 - Tower Defence
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9. Lab 9 - Blender Tree
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10. Lab 10 - Sounds
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11. Lab 11 - Animations
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12. Lab 12 - Level Design
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13. Lab 13 - Editor
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14. Lab 14 - Lighting
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15. Lab 15 - Procedural Generation
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