Institute of Computer Science
  1. Courses
  2. 2018/19 fall
  3. Computer Game Development and Design (MTAT.03.263)
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Computer Game Development and Design 2018/19 fall

  • Main
  • Lectures
    • Homework 1
    • Homework 2
    • Homework 3
  • Labs
    • Lab1 Introduction to Unity
    • Lab2 Unity Components
    • Lab3 & 4 Space Game
    • Lab5 Project Setup
    • Lab6 Tower Defence
    • Lab7 Tower Defence GUI & Buildings
    • Lab8 Tower Defence Content
    • Lab9 Blender Tree
    • Lab10 Sounds
    • Lab11 Animations
    • Lab12 Level Design
    • Lab13 Editor Extensions
    • Lab14 Lighting
    • Lab15 Procedural Generation
  • Projects
    • Design Document
  • Links

Homework 2 - Mechanics

Watch the presentation: How to Make an Original F2P Game

Write down the following things:

  1. Describe your game loop.
  2. Create a mockup drawing containing following things:
    1. Functional space of your game
    2. Most important objects in your game (4-7 objects)
    3. Operative actions of your game (3-7 actions
  3. Describe each element on your drawing. (Descriptions can be added to the original drawing with arrows)
  4. Make a state diagram about one object (4-7 states)

Submit one well-formated PDF document! You can use any tool for your drawings eg. Google Drawing or pen and paper.

2. Lecture 2 - Mechanics
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  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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