Institute of Computer Science
  1. Courses
  2. 2018/19 fall
  3. Computer Game Development and Design (MTAT.03.263)
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Computer Game Development and Design 2018/19 fall

  • Main
  • Lectures
    • Homework 1
    • Homework 2
    • Homework 3
  • Labs
    • Lab1 Introduction to Unity
    • Lab2 Unity Components
    • Lab3 & 4 Space Game
    • Lab5 Project Setup
    • Lab6 Tower Defence
    • Lab7 Tower Defence GUI & Buildings
    • Lab8 Tower Defence Content
    • Lab9 Blender Tree
    • Lab10 Sounds
    • Lab11 Animations
    • Lab12 Level Design
    • Lab13 Editor Extensions
    • Lab14 Lighting
    • Lab15 Procedural Generation
  • Projects
    • Design Document
  • Links

Design Document

Have to contain these things:

  1. Name of your game
  2. Team: team member names
  3. Mantra: 1 line sentence about what your game is (eg. Epic robot battle with multiple story paths)
  4. Design Pillars: up to 3 phrases that convey the feeling of your game (eg. Fast, Action-packed, Mayhem)
  5. Summary: a short brief
  6. Features: list of cool features and unique elements you want to include
  7. Interface: player controls and operative actions
  8. Art style: references to the art of your vision
  9. Music/Sound: what kind of of music/sound your game should have

Things that will be graded:

  1. Make it readable:
    1. Plenty of white space
    2. Paragraphs
    3. Short lines of text
  2. Prioritize - you should draw clear line between things that you intend to do and things that you’d like to do if you have some time left over.
  3. Get into the details - readers can understand general things differently.
  4. Gameplay drawing - Add at least 1
  5. Illustrate your paragraphs - At least 5 illustrations (can be searched from internet)

Only one person in your team has to submit (other names are in the document). Submit one well-formated PDF document!

7. Design Document
Solutions for this task can no longer be submitted.
  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
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