Projects
Teams
List of Teams:
- Yap Master - Kertu, Kristina, Karen
- New Neighbors - Karl K P, Pärl, Karl K H
- Deeper - Marko, Robin, Arnold
- Rebel's Edge - Kauri, David, Bipul, Rasmus
- Vebun - Oskar, Karl O J, Laas
- Color Seeker - Marcus, Vladimir
- Garden Rush - Rahel, Elis, Mia
- Metsaravitseja - Aksel, Toomas, Hanna
- Space Tycoon - Madis, Thomas, Johann
- Crossing Bounds - Nathan, Marlen, Darius
- Šhmid Master - Marco, Henri, Erko
- Purrrfect Beat - Samanta, Joonas, Diana
- Eternal Evilt - Vitali, Egert, Karl E V
- Dusk & Dawn - Karmo, Malin, Artur
- Notes from the past - Anton, Milissa, Daria, Elisabeth
- Cyberator arena - Artjom, Georg, Ranno
Some example project pages from previous years:
- Undead Saviors - Veronika, Andre, Helen
- Elephants in the Room - Olaf, Maria, Timo
- Fierce and Claw - Katre T, Janna-Liina L, Kristjan K, Raiko K
- Hyperglide - Markus A, Mark R K, Ivan H, Karl-H V
- LeGate - Nikita B, Kalmer K, Jelizaveta K
- Mine Sweeper Battle - Mihkel Roomet, Kaarel Koido, Muruganantham Jaisankar
Peer-review spreadsheet: Coming soon! (write here which team you want to review; if this team has already been taken, pick another one).
Rules
- 3 students in a group.
- No extensive violence or improper material.
- Each team has to give milestone presentations (at least 2 students present at the time).
- Two teammates have the right to give a penalty of 5 points to the third student for the last milestone if they find that the third student did not do enough work.
- The grading is subjective based on the requirements (game design and implementation are both graded).
Check the deadline schedule under lectures.
Requirements
Design Document (Week 5 -> 5p):
- Submission through CGLearn task
- Presentation
Milestone 1 (Week 9 -> 15p)
- Itch.io page with a downloadable link to the game.
- Courses project page
- UI mockups (read the requirements from the lecture slides)
- Color Palette (check the task from the lecture slides)
- Game Loop implementation (has one gameplay mechanic)
- Win and Lose conditions implementation
- Presentation (3 min per team)
- Demo your game (do not prepare slides)
- Remind us about your game idea
- Tell about what went well and what went wrong
- What are you going to change compared to your original idea
Milestone 2 (Week 13 -> 15p)
- 5m gameplay
- 5 gameplay elements (different game systems like traps, enemies, upgrading, trading etc.)
- 3 units of scalable content (3 upgrades or 3 items or 3 types of enemies...)
- First UI implemented (at least 3 views)
- First sounds implemented (at least 5 sounds)
- First level (If your game does not have levels, it should have a similar amount of handcrafted content)
- First character partially animated (If your game does not have a character, animate at least 2 other things)
- Pick a team to peer review (write their name to the spreadsheet)
- Itch.io page has a description and at least one picture.
- Presentation (3 min per team)
- Demo your game (live)
- Tell about what went well and what went wrong
- What changes are you going to make
Milestone 3 (Final presentation) TBA -> 25p
- Gameplay trailer on Ich.io (up to 1 minute)
- Your trailer will be displayed on the CGVR lab Youtube channel.
- Don't use any copyrighted music.
- 30m of meaningful gameplay
- 10 gameplay elements
- 20 units of scalable content (upgrades, items, enemies...)
- Polished UI (partially animated & every action makes a sound)
- Every interaction makes a sound
- 2 characters animated
- Has an in-game guide for all main features
- The game is understandable without the presence of a developer
- The game is playable from beginning to end
- Do a Peer review for another team's game
- Presentation (trailer video + 5 minutes per team + questions and discussion)
- Introduce your team;
- Describe your project idea;
- Show a working demo about your project (can be a prerecorded video that is separate from your trailer);
- Describe how things turned out in your opinion and what are your future plans;
- Make a conclusion;
GDWC Student Competition Participation (optional, but to get the extra points, check the deadline from the page) -> +10% points
- Submit your game to the GDWC Student Game Award competition.
- Ensure your game satisfies the rules. For example, you have full rights to use the assets you have used.
- Competition asks for your game's name, description, a couple of screenshots, and a short gameplay video. Work well on these!
- Provide proof (screenshot, e-mail) to us that you have submitted your game.
- Doing this will boost your project points by 10% rounded down and clamped at 5p. Meaning that if by the end of the course, you get from [50, 60] points for your project, the boost is +5p, for [40, 50) points, the boost is +4p, [30, 40) is +3p, etc.
This boost will be added to your team's score at the end of the course.