Weather Simulation and Volumetric Clouds
Karl Tomasson, Kevin Sammalkivi, Kert Karsna
Description
The simulation of weather with the implementation of volumetric clouds. Volumetric clouds simulate real-world cloud formations, lighting, and movement where light is able to pass through them, creating realistic effects. Plan is to add more weather effects (rain, snow, thunderstorms) to furthermore elevate the simulation.
Github link: https://github.com/KarlTomasson/WeatherSimProject
ZIP file: https://owncloud.ut.ee/owncloud/s/wtXomD2Xray2A8G
Build (Windows, second level): https://owncloud.ut.ee/owncloud/s/rXxaacgAZrFE3qG
Project Installation Guide
- Install Unreal engine version 5.4.4
- Clone the repository to your computer
- Launch Unreal Engine 5.4.4 and click on the 'Browse' button to find where you cloned the repository and choose the "WeatherSim.uproject" to open the project
- If it gives an error regarding missing modules or a different engine version, then click on "Yes" if it asks to rebuild them.
- If there is a compile error after that, then right click on the ".uproject" file and choose "Generate Visual Studio project files".
Initial Progress
Currently there are two test levels created that show two different cloud types.
"test_level" consists of the necessary actors to create the base of a weather simulation. The 'VolumetricCloud' actor is the actor creating the very basic volumetric clouds that the Unreal Engine itself has already existing, alongside the other actors.
"test_level_BP_CMGenerator" level consists of specific cloud objects, so that every cloud can be changed separately or altogether. Trying out different materials and changing the parameters result in widely different cloud formations.