Description
This course offers students hands-on experience in digital product design, equipping them with a deeper understanding of the complexities involved and preparing them for real-world challenges. It also serves as an excellent introduction to LTAT.05.019 Digital Product Management Industry Project (DPMIP). Throughout the course, students engage with established well-known products, such as YouTube or Netflix, identifying opportunities for innovation and crafting solutions to address users' needs and pain points.
Schedule
Sessions are held biweekly on Fridays from 10:15 to 12:00 in Sandbox, room 3092.
1 | 14.02.2025 | Introduction and kick-off |
2 | 28.02.2025 | Project idea and initial concept |
3 | 14.03.2025 | Problem, market & user research |
4 | 28.03.2025 | Design opportunities |
5 | 11.04.2025 | Ideation & solution sketching |
6 | 25.04.2025 | Prototyping |
7 | 09.05.2025 | User Testing |
8 | 23.05.2025 | Final presentation |
Learning outcomes
On successful completion of this course, students will able to:
- Conduct market and user research
- Quickly turn a practical problem statement into an initial product vision
- Quickly turn this vision into an initial prototype
- Conduct user testing
- Present the prototype to potential customers
- Gain an initial understanding about the complexities and potential pitfalls of product design process
Credits: 3 ECTS
Teaching Team: Yana Halas, Antti Ainamo
Assessment criteria
The course will be assessed on a team basis with the final project presentation serving as the only assessment item. For a passing grade the presentation will have to include the following:
- Clear and convincing problem statement
- Milestones reached during the project
- Clear and convincing presentation of the final product
- Lessons learned and ideas for improvement of the product as well as the development approach
Other information
The sessions will be held in Sandbox (Delta, room nr 3092).
This course is part of Sandbox. Learn more about Sandbox on https://sandbox.cs.ut.ee/