Wall Carving
Karl Afanasjev, Kaarel Parve, Simon Prii
Repository link: https://github.com/ui-1/wallcarving
The goal is to have a dynamically generated wall that can be "mined into". Clicking somewhere on the wall would add new vertices and edges into a graph structure that is then used to generate the wall geometry.
Current state:
- WASD + mouse to move and look around
- Basic implementation of the wall class that regenerates its VAO when (and only when) any of its vertices or edges have changed
- Initial "algorithm" for the changes that should happen after clicking on any random point (not yet in use)
Running: the same way you run tasks from CGLearn