Arvutiteaduse instituut
  1. Kursused
  2. 2025/26 sügis
  3. Arvutigraafika (MTAT.03.015)
EN
Logi sisse

Arvutigraafika 2025/26 sügis

  • Main
  • Lectures
  • Practices
  • Projects
  • Test
  • Results
  • Links

Underwater World

Angelina Zhumadilova, Ander Carrasco Del Rio, Sanna Mitt

Windows built (google drive): https://drive.google.com/drive/folders/1-KvxtGoG4dVGlvC9Pks20RYjafYZncd6?usp=drive_link

Repository link: https://github.com/angelinazhuma/ProceduralUnderwater_Project

Description

The goal of this project is to create an atmospheric underwater world in Unreal Engine 5, a proof of concept that combines environment art, lighting, and particle effects. The scene represents an underwater landscape filled with volumetric fog, floating bubbles and particles, water caustics, dynamic light rays, sea creatures, and animated plants and corals.

Features

  • Fog (creates underwater depth)
  • Post Process Volume
  • 2-3 plants, some rock textures
  • Bubble particles (niagara system)
  • Underwater lightning
  • First-person camera mover (you can explore around with WASD, space and mouse)

Planned features

  • Fishes or small creatures
  • Environment art like corals/ancient objects
  • Light rays
  • Performance optimization
  • Water caustics

Distributon of task (as of November 11):

Angelina Zhumadilova - project setup and environment creation, building the Unreal Engine Project and managed the courses page

Ander Carrasco Del Rio - made windows built, participated in developing the enviromental idea, helped manage the project’s course page

Sanna Mitt - captured illustrative screenshot, participated in developing the environmental idea, helped prepare materials for the milestone submission

Add to this page a brief, clear description, links (to repo and Windows build or webpage), images (screenshots), the final report, the final result video, and anything cool you have. Make and keep this page presentable throughout the course. Update the fbgpmeta tag above as well, with a short description and image. We will be checking this page. Remove this text.

  • Arvutiteaduse instituut
  • Loodus- ja täppisteaduste valdkond
  • Tartu Ülikool
Tehniliste probleemide või küsimuste korral kirjuta:

Kursuse sisu ja korralduslike küsimustega pöörduge kursuse korraldajate poole.
Õppematerjalide varalised autoriõigused kuuluvad Tartu Ülikoolile. Õppematerjalide kasutamine on lubatud autoriõiguse seaduses ettenähtud teose vaba kasutamise eesmärkidel ja tingimustel. Õppematerjalide kasutamisel on kasutaja kohustatud viitama õppematerjalide autorile.
Õppematerjalide kasutamine muudel eesmärkidel on lubatud ainult Tartu Ülikooli eelneval kirjalikul nõusolekul.
Courses’i keskkonna kasutustingimused