Underwater World
Angelina Zhumadilova, Ander Carrasco Del Rio, Sanna Mitt
Windows built (google drive): https://drive.google.com/drive/folders/1-KvxtGoG4dVGlvC9Pks20RYjafYZncd6?usp=drive_link
Repository link: https://github.com/angelinazhuma/ProceduralUnderwater_Project
Description
The goal of this project is to create an atmospheric underwater world in Unreal Engine 5, a proof of concept that combines environment art, lighting, and particle effects. The scene represents an underwater landscape filled with volumetric fog, floating bubbles and particles, water caustics, dynamic light rays, sea creatures, and animated plants and corals.

Features
- Fog (creates underwater depth)
- Post Process Volume
- 2-3 plants, some rock textures
- Bubble particles (niagara system)
- Underwater lightning
- First-person camera mover (you can explore around with WASD, space and mouse)
Planned features
- Fishes or small creatures
- Environment art like corals/ancient objects
- Light rays
- Performance optimization
- Water caustics
Distributon of task (as of November 11):
Angelina Zhumadilova - project setup and environment creation, building the Unreal Engine Project and managed the courses page
Ander Carrasco Del Rio - made windows built, participated in developing the enviromental idea, helped manage the project’s course page
Sanna Mitt - captured illustrative screenshot, participated in developing the environmental idea, helped prepare materials for the milestone submission
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