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Rooftop Parkour

Kristo Krikmann, Jander Metsma, Eric Raphael Janke

Concept

Rooftop Parkour is a fast-paced third person running game where the player uses just one button to pull off parkour moves. The character keeps moving forward automatically, and with the right timing you can jump, vault, or slide past different obstacles. The game features two or three short levels set among city rooftops, with things like AC units and gaps between buildings adding to the challenge.

Media

Mirror's edge is the inspiration for the world

  • Mirror's edge

Third person parkour animations

  • Unreal Engine parkour system

Mechanically similar game would be Geometry Dash, where there is 1 input and timing.

  • Geometry Dash

Images of initial build

  • Primitive obstacles
  • Character falling

Repository

  • GitHub Repository
  • Windows Build

Roles

Kristo Krikmann – Set up the Unreal Engine project and main gameplay systems. Created the player character, movement mechanics (automatic running and jumping), and designed basic rooftop platform blocks.

Jander Metsma – Built and maintained the project page and documentation. Experimented with Unreal Engine and learned core level design principles for future improvements.

Eric Raphael Janke – Researched potential 3D assets, animations, and reference materials to support development. Started learning Unreal Engine fundamentals and assisted with project organization.

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