Interactive Slime Algorithm Art
Joosep Suuder, Henri Maandi, Kerli Tasso
For our project, we are developing an algorithm that simulates the behaviour of Physarum polycephalum, the true slime mold. Based on this paper by Jeff Jones.
Before starting the program, the user can currently choose the number of actors. We are planning to add options to select the map size, the number of groups, and the color of the actors in each group.
After clicking "Start", you will see a scene with a black background. The selected number of actors will begin moving from the center of the screen.
When the actors hit the edges of the screen, they will turn back. If they come across a "road" left by another actor, they will try to follow it.
This results in an image that looks similar to the true slime mold.
By allowing the user to choose different groups and colors, we hope to achieve something similar to this:
Our repository is available here. Refer to the README file for instructions on how to run the algorithm.
Alternatively, you can download the .exe file here.