Interactive gallery experience
- Leader:
- Project-Manager:
- Developers:
- Art-Designer:
- Sound-Designer:
Design
Idea is to create an interactive exhibition environment, for presenting thematic content and allowing users to easily create new content using different types of media, interactions and assets and assessment.Members of this team are designing the core environment with general features (media, interactions, assets, assessment), which are needed to set up such gallery environments. We have 3 branches of this project in mind:
* Exhibition of horror games
- Interactive Gallery
- Gallery environment customizable by user.
Plot draft: Users can experience different interactive environments, but also set up his/her own experience using (and modifying) existing environments, with custom elements, which can be represented in VR. Users are able to interact with elements of the environment and create assessments for peer users.
Mock-up.
First preview scene.
Draft Checkpoint 1.
- Git setup, white-box environment for testing, player character
Draft Checkpoint 2.
- General visual environment
- BP development
- Interactions (pick up, point and click, inspect - rotate)
- Character transformation (size, physical features)
- Insert media
- Audio Cues
Draft Checkpoint 3.
- UI
- BP-s what player can change during gameplay (BP adding/copying, adjusting)
Draft Checkpoint 4.
- Working Prototype
Features
- VR controls
- Pick up, inspect (rotate)
- Point and click
- “Drink Me” - character changes/transforms
- Inserting media
- UI
- main menu
- insert media
- BP adding/copying
- BP - adjusting during game play
- Audio cues, triggering, processing
Checkpoint 1 (March 14)
Checkpoint 2 (April 4)
- General visual environment
- BP development + Audio Cues
- Character transformation (size, physical features)
- Insert media
Checkpoint 3 (April 18)
Checkpoint 4 (May 2nd)
The following screenshots of the gallery were taken in-game
Also some screenshots in the editor as well:
Showcase of the level change system, which allows you to enter a building and get teleported to the gallery exhibition level, and from the exhibition to the main area.
Attach:VRGalleryShowcase01.mov (click to download and view)
Interactions and assessment tools