Practice sessions
Practice sessions take place in Liivi 2 room 003 on Thursdays at 12:15 and 14:15.
Basic I | |||
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Raimond Tunnel
12:15
|
Raimond Tunnel
14:15
| ||
05.09 | Introduction to HTML Canvas, WebGL, Three.js... ... and Allegro, OpenGL. | 05.09 | Introduction to Allegro, OpenGL... ...and HTML Canvas, WebGL, Three.js. |
12.09 | Rasterization. | 12.09 | Rasterization. |
19.09 | Transformations. | 19.09 | Transformations. |
26.09 | Frames of Reference. Projection. | 26.09 | Frames of Reference. Projection. |
04.10, 18:15 | Shading and Lighting. | 04.10, 14:15 | Shading and Lighting. |
10.10 | Textures. | 10.10 | Textures. |
17.10 | Blending. | 17.10 | Blending. |
24.10 | Introduction to Blender.
(Jaanus Jaggo) | 24.10 | Introduction to Blender.
(Jaanus Jaggo) |
Deadline for the first module tasks is 27.10.
Basic II |
Game Engines | ||
---|---|---|---|
Raimond Tunnel
12:15
|
Ats Kurvet, Jaanus Jaggo
14:15
| ||
31.10 | Model Importing. | 31.10 | Modeling and Texturing. |
07.11 | Curves. | 07.11 | Rigging. Animation. |
14.11 | Procedural Generation. | 14.11 | Introduction to Unreal Engine 4. |
21.11 | Ray Casting. Ray Tracing. | 21.11 | Scripting. Blueprint. |
28.11 | Global Illumination. | 28.11 | Scripting Materials. |
05.12 | Environment Mapping. | 05.12 | Materials. Effects. Animations. |
12.12 | Shadows. | 12.12 | Lightmass (Baking). Static vs Dynamic Lighting. |
19.12 | Consultation. | 19.12 | Consultation. |
Deadline for the second module tasks is 12.01.