Lost Cause
Team members: Tambet Uutsalu, Shivansh Ahuja, Samuel Rodriguez, Ott Saar
Lost Cause is a level-based platformer-rpg game, where the player must defeat minibosses at the end of each level. Defeated bosses give skillpoints, which can be used to unlock new skills. Skillpoints can also be earned by defeating minions(NPC-s that rome the world and are hostile towards the player).
Milestone 1
For the first milestone we created a basic game loop, first basic minion character(read enemy) and a win and lose conditions. We also added first basic skills. Also decided on the mainMenu layout scheme
UI Mock Ups
Color Palette
Win and Lose Conditions
Player loses when falling off the map or is killed by the enemy. The winning condition is triggered when the boss of the current level is killed. In the current build there is only one level, but in the future, after killing the boss, the player is sent to a new area.
First gameplay picture
Milestone 2
Features added:
- 10 passive and 4 active skills (3 types of scriptable objects)
- 2 new enemy types
- new level
- Main menu
- Ingame UI
- Skilltree UI
- Movement sounds and music
- Skill tree
- Animations for player movement, attack and jump
Peer review for Shield-former
- Improve the UI so that the life and energy gauges will show more accurately what the player's HP and energy are.
- Add more scalable items like upgrades to the shield energy absorption and strength of the laser fired.
- Change position of enemies in certain stages as sometimes it becomes easy to avoid a big number of them because they won't fire at you (because you are too far from them)
- Make the main menu's design match the graphical style of the game.
- Add some items to recover health or add energy for example.
- Work on the edges of platforms as sometimes the player got stuck in them and was unable to move.
- Add more elements to the game to improve its play. Make it more than just shielding from enemies and shooting them. (Add bosses or special levels for example)
Milestone 3
Progress:
- New UI elements + polish
- 3 new bosses and 5 new levels
- 3 new enemy types
- 6 new animated characters
- 1 new player skill & 4 new boss skills
- Ingame GUIDE added (as a tutorial level)
- Game is almost understandable without the presence of a developer.
- Addes Save/Load progress ability
- Added traps
- Added doors that can be opened by doing some task
- 8 new interactions sounds
- added inventory