Practice sessions
Practice sessions take place in Liivi 2 room 003 on Thursdays at 12:15 and 14:15.
Basic I | |||
---|---|---|---|
Raimond Tunnel, Jaanus Jaggo
12:15
|
Raimond Tunnel
14:15
| ||
06.09 | Introduction to HTML Canvas, WebGL, Three.js... ... and Allegro, OpenGL. | 06.09 | Introduction to Allegro, OpenGL... ...and HTML Canvas, WebGL, Three.js. |
13.09 | Rasterization. | 13.09 | Rasterization. |
20.09 | Transformations. | 20.09 | Transformations. |
27.09 | Frames of Reference. Projection. | 27.09 | Frames of Reference. Projection. |
04.10 | Shading and Lighting. | 04.10 | Shading and Lighting. |
11.10 | Textures. | 11.10 | Textures. |
18.10 | Blending. | 18.10 | Blending. |
25.10 | Introduction to Blender. | 25.10 | Introduction to Blender (Jaanus Jaggo). |
Deadline for the first module tasks is 28.10.
Basic II |
Game Engines | ||
---|---|---|---|
Raimond Tunnel, Jaanus Jaggo
12:15
|
Ats Kurvet, Jaanus Jaggo
14:15
| ||
01.11 | Model Importing. | 01.11 | Modeling and Texturing. |
08.11 | Curves. | 08.11 | Rigging. Animation. |
15.11 | Procedural Generation. | 15.11 | Introduction to Unreal Engine 4. |
22.11 | Ray Casting. Ray Tracing. | 22.11 | Scripting. Blueprint. |
29.11 | Global Illumination. | 29.11 | Scripting Materials. |
06.12 | Environment Mapping. | 06.12 | Materials. Effects. Animations. |
13.12 | Shadows. | No session. | |
20.12 | Consultation. | 20.12 | Lightmass (Baking). Static vs Dynamic Lighting. |
Deadline for the second module tasks is 13.01.