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  3. Computer Graphics Project (MTAT.03.328)
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Computer Graphics Project 2025/26 spring

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Unreal Engine 5 Game Codevelopment - Brackeys Game Jam 2026.1

Authors:

  • TOST Games - Programming, Game Design (https://tost-games.itch.io/)
  • Michael Roronoa - Level design, Game Design (https://roronoa-michael.itch.io/)
  • Timur Nizamov - Technical sound design, SFX design, music (https://timniz.itch.io/)

Goals of the project:

  • To learn Audiokinetic Wwise middleware - https://www.audiokinetic.com/en/wwise.
  • To advance sound design and technical sound design skills in UE5 (using Wwise).

Link to the game jam itself - https://itch.io/jam/brackeys-15

Link to the game initial build (Initial submission build) - https://tost-games.itch.io/little-hope-road-to-salvation

Asset typeDescriptionAsset sourceStatus
MusicPost-punk melody 1Composed 
MusicPost-punk melody 2Composed 
MusicPeano melodyComposed 
MusicGuitar melodyComposed 
SFXCassette player: insertRecorded 
SFXCassette player: playRecorded 
SFXCassette player: startSynthesised 
SFXCassette player: endSynthesised 
SFXSteps (& Run): Ground(none) 
SFXSteps (& Run): Rock(none) 
SFXSteps (& Run): Grass-ground(none) 
SFXSteps (& Run): Platform-metal(none) 
SFXSteps: Metal net(none) 
SFXSteps: Rubbish bin(none) 
SFXSteps (& Run): Wood(none) 
SFXSteps: Vent shaft(none) 
SFXSteps (& Run): Inside(none) 
SFXJumping (& Landing): Ground(none) 
SFXJumping (& Landing): Rock(none) 
SFXJumping (& Landing): Grass(none) 
SFXJumping (& Landing): Bin(none) 
SFXJumping (& Landing): Wood(none) 
SFXJumping (& Landing): Inside(none) 
SFXCrawling sounds(none) 
SFXGenerator lever: fail to pull(none) 
SFXGenerator lever: pull(none) 
SFXGenerator lever: loop(none) 
SFXGenerator lever: power on(none) 
SFXGenerator lever: power off(none) 
SFXCart: lever pulling(none) 
SFXCart: big lever pulling(none) 
SFXCart: loop(none) 
SFXCart: cart stop-start(none) 
SFXObject moving: loop(none) 
SFXVent shaft opening/screeching(none) 
SFXCollision: bush(none) 
SFXCollision: tree leaves(none) 
SFXDoor opening/closing(none) 
SFXGates opening/closing sound(none) 
SFXHeadphone putting sound(none) 
SFXDebris appear(none) 
SFXDebris cleaning (loop)(none) 
SFXLamp turn on-off(none) 
SFXDebris cleaning (loop)(none) 
UIMouse click(none) 
UIMouse toggle(none) 
UIhint(none) 
AmbienceLakeSoundly 
AmbienceLamp ambienceSoundly 
AmbienceWind ambienceSoundly 
AmbienceForest ambienceSoundly 
Sound MechanicReverb roomsInapplicable 
Sound MechanicSound occlusionInapplicable 
Sound MechanicBreathingInapplicable 
Sound MechanicMusic logicInapplicable 
Sound MechanicCassette playerInapplicable 
Additional featureMonologue tapes(none) 
Additional featureVolume sliders and their UI(none) 
Additional featureUI menu global sound fading(none) 

Milestone 1 (09.03)

  • The working base game project is made by this milestone in collaboration with other professional Unreal Engine developers.
  • Most of the music and certain SFX are recorded and implemented into the game.
  • Wwise audio middleware integration into Unreal Engine 5 project.
  • First steps in SFX, Ambience and Music integration are made.
  • A decent portion of SFX (with no integration) are created.

Milestone 2 (23.03)

  • Some base SFX are switched for custom-made SFX and integrated into Wwise.
  • 1-2 Sound Mechanics are integrated into UE5 and Wwise.
  • A decent portion of SFX (with no integration) are created. Preferrable - all SFX are done.

Milestone 3 (06.04)

  • Some base SFX are switched for custom-made SFX and integrated into Wwise.
  • 1-2 Sound Mechanics are integrated into UE5 and Wwise.

Milestone 4 (20.04)

  • Some base SFX are switched for custom-made SFX and integrated into Wwise.
  • 1-2 Sound Mechanics are integrated into UE5 and Wwise

Milestone 5 (04.05)

  • Some base SFX are switched for custom-made SFX and integrated into Wwise.
  • Additional feature(s) in/are integrated into UE5 and Wwise

Milestone 6 (18.05)

  • All the SFX, music ambiences are integrated into Wwise and UE5
  • Additional feature(s) in/are integrated into UE5 and Wwise

You can add development notes here, or remarks on the progress / result. Screenshots and videos are always good!

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