Institute of Computer Science
  1. Courses
  2. 2021/22 fall
  3. Game Engines (LTAT.02.018)
ET
Log in

Game Engines 2021/22 fall

  • Main
  • Schedule
    • Unity
    • Godot
    • Unreal
    • Unreal Networking

LTAT.02.018 Game Engines

  • Practises: Tuesday at 10:15 (Delta room 2006)
  • Questions:
    • Jaanus Jaggo (jjaggo@ut.ee)
    • Raimond Tunnel (jee7@ut.ee)
  • Discord Server: https://discord.gg/NybmThmevV Everyone has to join!
  • Mailing list: aine.ati.arvutigraafika@lists.ut.ee

The course teaches to use the three common game engines: Unity, Godot and Unreal Engine 4. Students will learn to build their game architectures in each engine and will know which engine is the most fitting for solving a certain problem.

After taking the course the student:

  • Has acquired the fundamental knowledge to use Unity, Godot and Unreal Engine 4 game engines.
  • Is capable of using these engines to program a game.
  • Knows the architecture patterns of these engines and is capable of using them.
  • Is capable of comparing these engines in terms of suitability for solving a specific problem.

The course is made of three sections where each section concentrates on one game engine: Unity, Godot and Unreal Engine 4. The students will practise their knowledge by making a small game prototype in each engine.

Grading

To successfully complete the course you will need to collect more than 50 points. The points are given by:

  • Homeworks (60p) - The homework have to be submitted in time and meet the criteria.
  • Test (40p) - The student has to collect at least 30 points from the homework tasks to be allowed to take the test

The information about the test will be shared in Discord.

  • Institute of Computer Science
  • Faculty of Science and Technology
  • University of Tartu
In case of technical problems or questions write to:

Contact the course organizers with the organizational and course content questions.
The proprietary copyrights of educational materials belong to the University of Tartu. The use of educational materials is permitted for the purposes and under the conditions provided for in the copyright law for the free use of a work. When using educational materials, the user is obligated to give credit to the author of the educational materials.
The use of educational materials for other purposes is allowed only with the prior written consent of the University of Tartu.
Terms of use for the Courses environment