Fluffy Stitches
Author: Reio Soikka
Introduction:
Fluffy Stitches (temporary name) is a 2D roguelite action-dungeon crawler themed around fighting and tearing up plushie enemies to then use the fluff dropped by them for run-long and permanent upgrades. Taking inspiration from games like Binding of Isaac and Rotwood.
Goals of the project:
Through the project, I'm hoping to learn more about game development and create a game, that is fully playable. I would like to implement the following features:
- Have a player character with decent animations
- Have cool looking attacks
- Have 2 different weapons to choose from for the run
- Create enemies (at least 2 types) with more interesting behavior than just walking towards the player
- Have enemies drop Fluff currency
- Make a level for gameplay
- Add power ups for run-long upgrades
- Create UI for run-long progression overview
And if I have time:
- Make a boss enemy
- Create more UI for so it looks like an complete game
- Make level creation into procedurally generated dungeons
- Have game-wide progression
- Make the weapons upgradeable
Required technologies:
- Godot
- Krita
Foreseen difficulties
- Game saves
- Enemy Behavior
Milestone 1 (09.03)
- Set up godot project, watched few tutorials and looked for temporary assets. (1h)
- Make player and give it movement together with animation. (3.5h)
- Make player be able to attack in the cardinal direction the mouse is located at. (2h)
Milestone 2 (23.03)
- Make working scenes for the weapons(2h)
- Have attacks apply damage(2h)
- Make a punching bag type of enemy to test damage dealing and to use as a base for actual enemies taking damage.(2h)