Unreal Engine 5 Game Codevelopment - Brackeys Game Jam 2026.1


Authors:
- TOST Games - Programming, Game Design (https://tost-games.itch.io/)
- Michael Roronoa - Level design, Game Design (https://roronoa-michael.itch.io/)
- Timur Nizamov - Technical sound design, SFX design, music (https://timniz.itch.io/)
Goals of the project:
- To learn Audiokinetic Wwise middleware - https://www.audiokinetic.com/en/wwise.
- To advance sound design and technical sound design skills in UE5 (using Wwise).
Potential issues:
- Wwise and Unreal Engine 5 integration itself. For example, features like Occlusion (diffraction or sound transmission) or setting reverb rooms can cause problems. But overall - just time consuming :).
Tech
- Wwise
- Unreal Engine 5
- Reaper
- Cubase
- Soundly
Link to the game jam itself - https://itch.io/jam/brackeys-15
| Asset type | Description | Asset source | Status (Wwise & UE5) | Status (Asset) |
|---|---|---|---|---|
| Music | Post-punk melody 1 | Composed | ✓ | |
| Music | Post-punk melody 2 | Composed | X | |
| Music | Organ melody | Composed | X | |
| Music | Peano melody | Composed | ✓ | |
| Music | Guitar melody | Composed | ✓ | |
| SFX | Cassette player: insert | Recorded | ✓ | |
| SFX | Cassette player: play | Recorded | ✓ | |
| SFX | Cassette player: start | Synthesised | ✓ | |
| SFX | Cassette player: end | Synthesised | ✓ | |
| SFX | Steps (& Run): Ground | Soundly | ✓ | |
| SFX | Steps (& Run): Rock | Soundly | ✓ | |
| SFX | Steps (& Run): Grass-ground | Soundly | ✓ | |
| SFX | Steps (& Run): Platform-metal | Soundly | ✓ | |
| SFX | Steps: Metal net | Soundly | ✓ | |
| SFX | Steps: Rubbish bin | Soundly | ✓ | |
| SFX | Steps (& Run): Wood | Soundly | ✓ | |
| SFX | Steps: Vent shaft | Soundly | ✓ | |
| SFX | Steps (& Run): Inside | Soundly | ✓ | |
| SFX | Jumping (& Landing): Ground | Soundly | ✓ | |
| SFX | Jumping (& Landing): Rock | Soundly | ✓ | |
| SFX | Jumping (& Landing): Grass | Soundly | ✓ | |
| SFX | Jumping (& Landing): Bin | Soundly | ✓ | |
| SFX | Jumping (& Landing): Wood | Soundly | ✓ | |
| SFX | Jumping (& Landing): Inside | Soundly | ✓ | |
| SFX | Crawling sounds | Mixed(Soundly) | ✓ | |
| SFX | Generator lever: fail to pull | Mixed(Soundly) | ✓ | |
| SFX | Generator lever: loop | Mixed(Soundly) | ✓ | |
| SFX | Generator lever: power on | Synthesised | ✓ | |
| SFX | Generator lever: power off | Synthesised | ✓ | |
| SFX | Cart: lever pulling | (none) | ✓ | |
| SFX | Cart: big lever pulling | (none) | X | |
| SFX | Cart: big lever loop | (none) | X | |
| SFX | Cart: loop | (none) | X | |
| SFX | Cart: cart stop-start | (none) | X | |
| SFX | Object moving, wood: loop | (none) | ✓ | |
| SFX | Object moving, bin: loop | (none) | ✓ | |
| SFX | Vent shaft opening/screeching | (none) | ✓ | |
| SFX | Collision: bush | Soundly | ✓ | |
| SFX | Collision: tree leaves | Soundly | ✓ | |
| SFX | Door opening/closing | (none) | X | |
| SFX | Gates opening sound | Mixed(Soundly) | ✓ | |
| SFX | Gates closing sound | Mixed(Soundly) | ✓ | |
| SFX | Headphone putting sound | (none) | X | |
| SFX | Debris appear | Recorded | ✓ | |
| SFX | Debris cleaning (loop) | Recorded | ✓ | |
| SFX | Lamp turn on-off | Recorded | ✓ | |
| UI | Mouse click | Synthesised | ✓ | |
| UI | Mouse toggle | Synthesised | ✓ | |
| UI | Hint | Synthesised | ✓ | |
| Ambience | Lake | Soundly | ✓ | |
| Ambience | Lamp ambience | Soundly | ✓ | |
| Ambience | Wind ambience | Soundly | ✓ | |
| Ambience | Forest ambience | Soundly | ✓ | |
| Monologue tape | Monologue 1 | Recorded | X | |
| Monologue tape | Monologue 2 | Recorded | X | |
| Monologue tape | Monologue 3 | Recorded | X | |
| Monologue tape | Monologue 4 | Recorded | X |
| Feature type | Feature Description | Status (Wwise & UE5) |
|---|---|---|
| Sound Mechanic | Reverb rooms | X |
| Sound Mechanic | Steps | X |
| Sound Mechanic | Sound occlusion | X |
| Sound Mechanic | Breathing | X |
| Sound Mechanic | Music logic | X |
| Sound Mechanic | Cassette player | X |
| Additional feature | Monologue tapes | X |
| Additional feature | Volume sliders and their UI | X |
| Additional feature | UI menu global sound fading | X |
Milestone 1 (09.03)
- The working base game project is made by this milestone in collaboration with other professional Unreal Engine developers.
- 3 musical tracks recorded
- Post-punk melody 1 (4 hours)
- Guitar Melody (4 hours)
- Piano melody (4 hours)
- Wwise audio middleware integration into Unreal Engine 5 project. (Git is set to a new dev branch and Wwise in integrated - 1 hour)
- A decent portion of Sound Effects (with no integration) are created. (8 hours)
Real time estimation - 24 hours
Milestone 2 (23.03)
- Wwise project setup - 1 hour
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- Sound 1 - 0.5 h
- Sound 2 - 0.5 h
- Sound 3 - 0.5 h
- ...
- 1-2 Sound Mechanics are integrated into UE5 and Wwise.
- Steps - 3 hours
- A decent portion of SFX (with no integration) are created. Preferrable - all SFX are done.
- Vent shaft opening/screeching - 0.5 h
- Generator lever loop - 1.0 h
- Gates opening sound - 1.5 h
- Gates closing sound - 0.5 h
- Object moving, bin: loop - 0.5 h
- Object moving, wood: loop - 0.5 h
- Headphone putting sound - 0.5 h
- Big lever pulling - 0.5 h
- Big lever loop - 1.0 h
- Cart loop - 1.5 h
- Door opening/closing 1.0 h
Real time estimation - 13 hours
Milestone 3 (06.04)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- Sound 1 - Time estimation
- Sound 2 - Time estimation
- Sound 3 - Time estimation
- ...
- 1-2 Sound Mechanics are integrated into UE5 and Wwise.
Milestone 4 (20.04)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- 1-2 Sound Mechanics are integrated into UE5 and Wwise
Milestone 5 (04.05)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- Additional feature(s) in/are integrated into UE5 and Wwise
Milestone 6 (18.05)
- All the SFX, music ambiences are integrated into Wwise and UE5
- Additional feature(s) in/are integrated into UE5 and Wwise
You can add development notes here, or remarks on the progress / result. Screenshots and videos are always good!