Unreal Engine 5 Game Codevelopment - Brackeys Game Jam 2026.1



Authors:
- TOST Games - Programming, Game Design (https://tost-games.itch.io/)
- Michael Roronoa - Level design, Game Design (https://roronoa-michael.itch.io/)
- Timur Nizamov - Technical sound design, SFX design, music (https://timniz.itch.io/)
Goals of the project:
- To learn Audiokinetic Wwise middleware - https://www.audiokinetic.com/en/wwise.
- To advance sound design and technical sound design skills in UE5 (using Wwise).
Potential issues:
- Wwise and Unreal Engine 5 integration itself. For example, features like Occlusion (diffraction or sound transmission) or setting reverb rooms can cause problems. But overall - just time consuming :).
Tech
- Wwise
- Unreal Engine 5
- Reaper
- Cubase
- Soundly
- Github
Link to the game jam itself - https://itch.io/jam/brackeys-15
| Asset type | Description | Asset source | Status (Wwise & UE5) | Status (Asset) |
|---|---|---|---|---|
| Music | Post-punk melody 1 | Composed | Done | ✓ |
| Music | Organ melody | Composed | X | |
| Music | Piano melody | Composed | Done | ✓ |
| Music | Guitar melody | Composed | Done | ✓ |
| SFX | Cassette player: insert | Recorded | Done | ✓ |
| SFX | Cassette player: play | Recorded | Done | ✓ |
| SFX | Cassette player: start | Synthesised | Done | ✓ |
| SFX | Cassette player: end | Synthesised | Done | ✓ |
| SFX | Steps (& Run): Ground | Soundly | Done | ✓ |
| SFX | Steps (& Run): Rock | Soundly | Done | ✓ |
| SFX | Steps (& Run): Grass-ground | Soundly | Done | ✓ |
| SFX | Steps (& Run): Platform-metal | Soundly | Done | ✓ |
| SFX | Steps (& Run): Wood | Soundly | Done | ✓ |
| SFX | Steps: Vent shaft | Soundly | Done | ✓ |
| SFX | Steps (& Run): Inside | Soundly | Done | ✓ |
| SFX | Jumping (& Landing): Ground | Soundly | Done | ✓ |
| SFX | Jumping (& Landing): Rock | Soundly | Done | ✓ |
| SFX | Jumping (& Landing): Grass | Soundly | Done | ✓ |
| SFX | Jumping (& Landing): Bin | Soundly | Done | ✓ |
| SFX | Jumping (& Landing): Wood | Soundly | Done | ✓ |
| SFX | Jumping (& Landing): Inside | Soundly | Done | ✓ |
| SFX | Crawling sounds | Mixed(Soundly) | Done | ✓ |
| SFX | Generator lever: pull | Mixed(Soundly) | Done | ✓ |
| SFX | Generator lever: loop | Mixed(Soundly) | Done | ✓ |
| SFX | Generator lever: power on | Synthesised | Done | ✓ |
| SFX | Generator lever: power off | Synthesised | Done | ✓ |
| SFX | Cart: lever pulling | Mixed(Soundly) | Done | ✓ |
| SFX | Cart: big lever pulling | Mixed(Soundly) | Done | ✓ |
| SFX | Cart: big lever loop | Mixed(Soundly) | Done | ✓ |
| SFX | Cart: loop | Mixed(Soundly) | Done | ✓ |
| SFX | Object moving, wood: loop | Mixed(Soundly) | Done | ✓ |
| SFX | Object moving, bin: loop | Mixed(Soundly) | Done | ✓ |
| SFX | Vent shaft opening/screeching | Mixed(Soundly) | Done | ✓ |
| SFX | Door opening/closing | Mixed(Soundly) | Done | ✓ |
| SFX | Gates opening sound | Mixed(Soundly) | Done | ✓ |
| SFX | Gates closing sound | Mixed(Soundly) | Done | ✓ |
| SFX | Headphone putting sound | Mixed(Soundly) | Done | ✓ |
| SFX | Debris appear | Recorded | Done | ✓ |
| SFX | Debris cleaning (loop) | Recorded | Done | ✓ |
| SFX | Breathe | Mixed(Soundly) | Done | ✓ |
| UI | Mouse click | Synthesised | Done | ✓ |
| UI | Mouse toggle | Synthesised | Done | ✓ |
| UI | Hint | Synthesised | Done | ✓ |
| Ambience | Lake | Soundly | ✓ | |
| Ambience | Lamp ambience | Soundly | ✓ | |
| Ambience | Wind ambience | Soundly | Done | ✓ |
| Ambience | Forest ambience | Soundly | Done | ✓ |
| Monologue tape | Monologue 1 | Recorded | Done | ✓ |
| Monologue tape | Monologue 2 | Recorded | Done | ✓ |
| Monologue tape | Monologue 3 | Recorded | Done | ✓ |
| Feature type | Feature Description | Status (Wwise & UE5) |
|---|---|---|
| Sound Mechanic | Reverb rooms | X |
| Sound Mechanic | Ambient damping system | X |
| Sound Mechanic | Wwise portals & diffraction | X |
| Sound Mechanic | Steps | Done |
| Sound Mechanic | Breathing | X |
| Sound Mechanic | Lever logic | Done |
| Sound Mechanic | Cassette player & headphones | Done |
| Sound Mechanic | Trolley/Minecart | Done |
| Additional feature | Monologue tapes | Done |
| Additional feature | Additional builds | X |
| Additional feature | Volume sliders and their UI | Done |
| Additional feature | UI menu global sound fading | Done |
Milestone 1 (09.03)
- The working base game project is made by this milestone in collaboration with other professional Unreal Engine developers.
- 3 musical tracks recorded
- Post-punk melody 1 (4 hours)
- Guitar Melody (4 hours)
- Piano melody (4 hours)
- Wwise audio middleware integration into Unreal Engine 5 project. (Git is set to a new dev branch and Wwise in integrated - 1 hour)
- A decent portion of Sound Effects (with no integration) are created. (8 hours)
Real time estimation - 24 hours
Milestone 2 (23.03)
- Wwise project setup - 1 hour
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- UI: Mouse click - 0.5 h
- UI: Toggle - 0.5 h
- UI: Hint- 0.5 h
- SFX: Door - 0.5 h
- SFX: Gates (Opening & Closing) - 0.5 h
- SFX: Crawling - 0.5 h
- 1 Sound Mechanic is integrated into UE5 and Wwise.
- Steps - 2 hours
- All required SFX are done.
- Vent shaft opening/screeching - 0.5 h
- Generator lever loop - 1.0 h
- Gates opening sound - 1.5 h
- Gates closing sound - 0.7 h
- Object moving, bin: loop - 0.5 h
- Object moving, wood: loop - 0.5 h
- Headphone putting sound - 0.5 h
- Big lever pulling - 0.5 h
- Big lever loop - 1.0 h
- Cart loop - 1.5 h
- Door opening/closing -1.5 h
Real time estimation - 20+ hours
Milestone 3 (06.04)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- All of the sounds are implemented into the game - 3.5 h
- 3 Sound Mechanics are integrated into UE5 and Wwise.
- Sound Mechanic - Cassette player - 3h
- Sound Mechanic - Reverb rooms - 3h
- Sound Mechanic - Levers - 3h
Real time estimation - 14 hours
Milestone 4 (20.04)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- 3 Sound Mechanics are integrated into UE5 and Wwise.
- Sound Mechanic - Wwise portals & diffraction - 6h
- Sound Mechanic - Reverb rooms - 4h
- Sound Mechanic - Ambient damping system - 1.5h
- Sound Mechanic - Trolley/minecart system - 2.5h
- Additional feature(s) in/are integrated into UE5 and Wwise
- Additional feature - Volume sliders and their UI - 2h
- Additional feature - UI menu global sound fading - 0.5h
- Additional feature - Monologue tapes - 3h
- Wwise time-wasting - 2 hours
Real time estimation - 22 hours
Milestone 5 (04.05)
- THINGS TO DO!!!!!!!!!!!!!!!
- Volume sliders bug fix (Default values?). ???? hours
- Lake ambience - change its value in a State and make a separate collider? Or just a 3D ambience. 1 hour
- Breathing sound system (Advanced*** or simple?). ????? hours
- Finish the colliders for the ambient system. 1 hour
- Place the remaining portals and reverb zones to the second complex, add colliders. 2-3 hours
- Sound and volume polishing, music looping/monologue smoother ending. 2 hours
- Make a new main Windows build.0.5 hours
- Make additional builds. 1.5 hours max
- Lamps..... ??? hours
- Change the final music ambience panning 0.5 hours
- MAKE A VIDEO - 4 hours?
Milestone 6 (18.05)
You can add development notes here, or remarks on the progress / result. Screenshots and videos are always good!