Unreal Engine 5 Game Codevelopment - Brackeys Game Jam 2026.1

Authors:
- TOST Games - Programming, Game Design (https://tost-games.itch.io/)
- Michael Roronoa - Level design, Game Design (https://roronoa-michael.itch.io/)
- Timur Nizamov - Technical sound design, SFX design, music (https://timniz.itch.io/)
Goals of the project:
- To learn Audiokinetic Wwise middleware - https://www.audiokinetic.com/en/wwise.
- To advance sound design and technical sound design skills in UE5 (using Wwise).
Link to the game jam itself - https://itch.io/jam/brackeys-15
Link to the game initial build (Initial submission build) - https://tost-games.itch.io/little-hope-road-to-salvation
| Asset type | Description | Asset source | Status |
|---|---|---|---|
| Music | Post-punk melody 1 | Composed | |
| Music | Post-punk melody 2 | Composed | |
| Music | Peano melody | Composed | |
| Music | Guitar melody | Composed | |
| SFX | Cassette player: insert | Recorded | |
| SFX | Cassette player: play | Recorded | |
| SFX | Cassette player: start | Synthesised | |
| SFX | Cassette player: end | Synthesised | |
| SFX | Steps (& Run): Ground | (none) | |
| SFX | Steps (& Run): Rock | (none) | |
| SFX | Steps (& Run): Grass-ground | (none) | |
| SFX | Steps (& Run): Platform-metal | (none) | |
| SFX | Steps: Metal net | (none) | |
| SFX | Steps: Rubbish bin | (none) | |
| SFX | Steps (& Run): Wood | (none) | |
| SFX | Steps: Vent shaft | (none) | |
| SFX | Steps (& Run): Inside | (none) | |
| SFX | Jumping (& Landing): Ground | (none) | |
| SFX | Jumping (& Landing): Rock | (none) | |
| SFX | Jumping (& Landing): Grass | (none) | |
| SFX | Jumping (& Landing): Bin | (none) | |
| SFX | Jumping (& Landing): Wood | (none) | |
| SFX | Jumping (& Landing): Inside | (none) | |
| SFX | Crawling sounds | (none) | |
| SFX | Generator lever: fail to pull | (none) | |
| SFX | Generator lever: pull | (none) | |
| SFX | Generator lever: loop | (none) | |
| SFX | Generator lever: power on | (none) | |
| SFX | Generator lever: power off | (none) | |
| SFX | Cart: lever pulling | (none) | |
| SFX | Cart: big lever pulling | (none) | |
| SFX | Cart: loop | (none) | |
| SFX | Cart: cart stop-start | (none) | |
| SFX | Object moving: loop | (none) | |
| SFX | Vent shaft opening/screeching | (none) | |
| SFX | Collision: bush | (none) | |
| SFX | Collision: tree leaves | (none) | |
| SFX | Door opening/closing | (none) | |
| SFX | Gates opening/closing sound | (none) | |
| SFX | Headphone putting sound | (none) | |
| SFX | Debris appear | (none) | |
| SFX | Debris cleaning (loop) | (none) | |
| SFX | Lamp turn on-off | (none) | |
| SFX | Debris cleaning (loop) | (none) | |
| UI | Mouse click | (none) | |
| UI | Mouse toggle | (none) | |
| UI | hint | (none) | |
| Ambience | Lake | Soundly | |
| Ambience | Lamp ambience | Soundly | |
| Ambience | Wind ambience | Soundly | |
| Ambience | Forest ambience | Soundly | |
| Sound Mechanic | Reverb rooms | Inapplicable | |
| Sound Mechanic | Sound occlusion | Inapplicable | |
| Sound Mechanic | Breathing | Inapplicable | |
| Sound Mechanic | Music logic | Inapplicable | |
| Sound Mechanic | Cassette player | Inapplicable | |
| Additional feature | Monologue tapes | (none) | |
| Additional feature | Volume sliders and their UI | (none) | |
| Additional feature | UI menu global sound fading | (none) |
Milestone 1 (09.03)
- The working base game project is made by this milestone in collaboration with other professional Unreal Engine developers.
- Most of the music and certain SFX are recorded and implemented into the game.
- Wwise audio middleware integration into Unreal Engine 5 project.
- First steps in SFX, Ambience and Music integration are made.
- A decent portion of SFX (with no integration) are created.
Milestone 2 (23.03)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- 1-2 Sound Mechanics are integrated into UE5 and Wwise.
- A decent portion of SFX (with no integration) are created. Preferrable - all SFX are done.
Milestone 3 (06.04)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- 1-2 Sound Mechanics are integrated into UE5 and Wwise.
Milestone 4 (20.04)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- 1-2 Sound Mechanics are integrated into UE5 and Wwise
Milestone 5 (04.05)
- Some base SFX are switched for custom-made SFX and integrated into Wwise.
- Additional feature(s) in/are integrated into UE5 and Wwise
Milestone 6 (18.05)
- All the SFX, music ambiences are integrated into Wwise and UE5
- Additional feature(s) in/are integrated into UE5 and Wwise
You can add development notes here, or remarks on the progress / result. Screenshots and videos are always good!