Ink & Echoes
Author: Fedir Kyrychenko
Game for: The Healthy Gamer Game Jam

Theme: The game is based on a fictional member of the Healthy Gamer community named Morgan (with apologies to anyone actually named Morgan). Morgan can appear directly as a character in the game, represent the player, or simply inspire the design of the experience.
Several ideas shape the theme:
- Time behaves strangely for Morgan – hours may pass in what feels like minutes, and deadlines seem to appear out of nowhere (time dilation)
- Morgan has many half-finished projects that once felt extremely important when they were started (project hopping)
- Morgan often connects ideas in unusual ways, discovering insights through nonlinear thinking paths
My interpretation: In my interpretation, Morgana is a scientist with ADHD who accidentally falls into the world of her own work diary.
Inside this strange space, time flows unpredictably: hours compress into minutes and deadlines suddenly emerge. The world itself is formed from living sketches of her past ideas – unfinished projects, chaotic notes, and experimental concepts.
These fragments create a labyrinth of puzzles that Morgana must navigate in order to find her way back to herself.
Genre: Puzzle, Pixel Art, Top-Down
Already implemented in Godot (2025): During the initial development period the following systems and mechanics were implemented:
- Tile-based top-down grid system
- Grid-based character movement
- Box pushing mechanics
- Environmental traps
- Basic enemy with pathfinding AI
- Time-freeze mechanic with cooldown and visual indicator
- Key and door interaction system
- Electric plasma line trap implemented using a custom shader and raycast collision detection
- Rope hook mechanic for interacting with boxes and enemies
- Player death animation and death screen
- Sound effects for traps, plasma, enemies, doors, and abilities
- Level selection menu and first UI implementation
- HTML5 build exported from Godot and deployed on itch.io
- Initial set of game levels
- Cookie-based level progression system for unlocking completed levels
Milestone 1 (09.03)
- Feature 1: Comprehensive rework of the collision system by introducing a separate configuration file that stores collision rules between objects (as well as a rework of all movement functions in the game). (3 hours)
- Feature 2: Added a new gameplay object – a teleporter/portal that can move both the player and boxes. Including new SE (3 hours)



And its password:f-3R=aJCi_)nLK_