VR Tower Defense
A VR tower defence game, where the playfield is “on a table” and the player hovers over it. The game follows classic tower defence rules, where the enemies run down a path towards their objective and the player has to stop them by placing towers alongside the path. A unique aspect about this game would be that the player can take control of some of the towers and shoot enemies from within the tower with a weapon unique to that tower.
Links
Screenshots / media
Screenshot of project prototype (the ballista is a prototype for one of the controllable towers that the player can use to shoot enemies manually):

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Map Layout

Final look of the game

Team roles
- Kevin Kits - enemies
- Viljam Ilves - terrain & movement
- Henri Sellis - towers