Cats vs Cucumbers in Space
Description and links
Cats are the ultimate power in the universe. They made first contact with humanity in the Egyptian times and they were the reason why the Soviet Union won the space race and became the world’s super power.
It is now hundreds of years later and the human race has been almost completely wiped out because it got caught in the crossfire of the great war between cats and cucumbers.
Now one of the last human colonies faces certain determination from a legion of space cucumbers and it’s only hope is to find one of the last surviving cats.
In the first part of the linear level design, the main activity is sneaking past the radioactive cleaning robots using the radiation detector. Once the player reaches the cat, a countdown begins to reach back to the spaceship (the route is repeated). The radioactivity detector aspect remains, but the game is made more difficult through the time aspect.
Milestone 1
UI design: Our aim here is to create a sort of Soviet neon-futuristic style, which helps elevate our storyline and create a world that the player wants to explore. The UI mockups try to emulate that same style but in quite a minimalistic way. We haven't started making these in Unity itself so they might still change according to the possibilities that Unity has to offer.
https://greteh.itch.io/cats-vs-cucumbers-in-space
UI Mocks (click to enlarge)
List of features
- one main npc: cleaning robots
- one main character/player
- one item of trash (cola can) to distract cleaning robots (player can pick it up and throw it)
- demo level (we might use parts of it in our level 1 design)
- haunted sounds
- win and lose conditions
Pictures
Milestone 2
List of features:
- two different npcs (cleaning robots that have different movement)
- one main character/player
- a few different items like cola can to distract cleaning robots (player can pick it up and throw it) and keys to open doors
- radioactivity counter (UI) that lets the player know when he's nearing a cleaning robot
- level 1 (in the future we will add extra floors to the linear game design)
- haunted sounds and action sounds
- Initial UI menu and options (still needs some work)
- animations on the key (hovering and moving up when picked up)
- win and lose conditions
Pictures
Milestone 3
Peer review
https://docs.google.com/document/d/1B-ybKKEzwTZGy7UkfFvRlCOyuw4xRsP_qiiYy_Wqows/edit
List of features
- two different npcs (cleaning robots that have different movement)
- one main character/player
- two floors and key systems to get there through doors
- a few different items like cola can to distract cleaning robots (player can pick it up and throw it) and keys to open doors
- radioactivity counter (UI) that lets the player know when he's nearing a cleaning robot
- haunted sounds and action sounds
- music and some self-made guidance to help play the game
- UI menu and options (connected to music) - able to quit game, resume, go back to menu and change sound settings
- animations on different items like keys and cat
- win and lose conditions