Sanity Blade
https://sannu334.itch.io/sanity-blade
Sanity blade is a top down dungeon crawler about surviving the curse and taking revenge on your brother. You have to get to the end of the level by killing enemies, collecting better weapons and spells. Every level has multiple rooms and a boss at the end. You have to balance your time between killing enemies to keep your curse-meter from emptying and looting better weapons. Your curse-meter empties over time and when you take damage, but fills when you kill enemies, so you have to kill to survive.
Milestone 1
UI Mocks
List of features
- Kill enemies with projectiles
- Take damage from collision with enemies
- Level changing
- Win/lose conditions
Pictures
Milestone 2
List of features and changes
- Added sounds
- Basic inventory system
- Visual redesign
- Different enemy types
- Different attacks
- Implemented Curse Meter tm
- Implemented UI
Pictures
Milestone 3
Peer review - OzzyBozzy 2.0
They had to change their game entirely, which is why it did not have a lot of gameplay elements currently. The things we would change:
1) Make it possible to attack in midair.
2) Implement some kind of a blocking/dodging ability. Maybe do it for a split second so the user has to actually time their blocks and dodges.
3) Add a certain range to the mages spells
4) Really liked the visuals, don't change anything with that. Try to implement more enemies and stuff while keeping the current look.
5) Did not really understand the risk factor. Figure out if it actually makes the game better.
6) Alert the player that an enemy is about to spawn.
7) Speed up the platforms' pace.
8) Implement the option to customize your character. People like playing as their favourite colour.
9) Give a little lore in the beginning (or some other point in time) so the player has an actual goal.
10) cool beans
List of features and changes
- More enemies, weapons, items and spells
- Many more levels
- Challenging boss fights
- Refreshed visuals, LWRP lighting
- Some minor screen shake!
- Ingame tutorial
- Pause menu
- New game+ (harder levels after killing the main boss)