Goalrunner
[Link to Itch.io page (with download link)] https://hendrikproject.itch.io/goalrunner2
The game is about a footballer in a sci-fi world trying to beat his enemies with a ball and scoring a goal
Milestone 1
UI Mocks
List of features
- Character can move, jump and kick the ball
- There is an enemy who shoots bullets. Getting hit by the bullet results in losing the game
- There is a goal at the end of the game. Scoring a goal results in winning the game.
- Hitting the enemy with your ball kills the enemy
- Separate win and lose screens with an option to quickly restart the game
Pictures
Milestone 2
List of features
- Main character is partially animated (it has idle, run and jump animations)
- Sounds are implemented, for example character jumping, bullets flying and character dying.
- UI is implemented as the main menu, win screen (which functions as the screen between two levels, just that right now there is no second level to go to) and lose screen.
- There are two type of collectible coins that give a different amount of points. These points can be used to compare your performance and obtain upgrades (right now 7 coins give you the ability to pull the ball back towards yourself)
- There are two type of enemies: the big enemy moves slowly back and forth and fires at your direction when facing you. The small enemies don't fire but they move and the main challenge that comes from them is that there are a lot of them.
- There are water obstacles to jump over
- The ground is on different levels and the character must jump up and down between them
- There are moving platforms that take the player to another place in the game world.
Pictures
Milestone 3
Peer review of Moving ON
1. Character moves for a short period of time after releasing the right arrow, which makes the movement slightly less fluid than we feel it should be.
2. Main menu just seems like a short level that leads you into the first stage, perhaps a UI menu would be more reasonable?
3. There could be a map of the level since on the first playthrough, you will have no idea where to go or what you should do. If that is intentional, then maybe it should be possible to move back more than one checkpoint so that player shouldn’t restart the game each time they discover what they should’ve actually done. I understand that the point of having checkpoints to go back to might be that you put a checkpoint before crossroads, test both roads and go back if you picked wrong but you might end up in another decision point before you even know if you picked the right way.
4.The platform on the 4th level pushes the checkpoints inside a wall.
5. Left and right click get easily confused and once you place a checkpoint in a place where you’re stuck, you lose the game. Maybe some other key bindings would be better, for example I’d like it if going back to the previous checkpoint would be the left arrow.
6. If you run out of checkpoints and can’t collect the ones left on the map, there should be a button to restart the game (or load a previous save) which lets you start again with new checkpoints available, otherwise it seems like you can get permanently stuck.
7. In the final level, the elevators could move down as well, again because otherwise you have to restart the level to have a chance of winning but initially you probably can’t guess what you have to do so there is no way to win the game on your first attempt.
8. The ending didn’t have to seem a win screen, it just took us back to the main menu.
List of features
- Main character and enemies animated
- All sounds implemented
- Full game including a tutorial and three exciting levels with different difficulties
- New types of obstacles, such a firebreather, spikes and a gate.
- Smoother gameplay with two different ways to kick the ball, also possible to change the strength of the kick