Forest Throwdown
Project summary: A cursed lumberjack who has to save an altar of the forest god from monsters to become free.
Milestone 1
UI Mocks
List of features
- Map: Very simple terrain, just enough to put characters and objects on it.
- Player movement: Lumberjack can move forwards and backwards (sideways with camera control). Idle, walk & throw animations have been implemented.
- Player abilities: Lumberjack can throw basic axes at targets in a straight line motion.
- Camera control: Camera is at all times behind the player and rotates correctly.
- Enemies: One spawnable enemy type (Skeleton - melee) that walks towards the altar and attacks it on arrival. Skeleton has idle, walk & attack animations and is killable.
- Altar: Currenlty runepillar prefab, might change later if it does not fit into the forest.
- UI: Lose condition implemented. As of now, altar has 1 HP (displayed in top of the game window as red rectangle). Able to restart the game by clicking "Restart" button.
Pictures
Milestone 2
List of features
- Added 1 ranged and 1 melee enemy type to the game.
- Implemented wave system for spawning enemies.
- Added death animations.
- Updated terrain.
- Updated game over screen and added favor to UI.
- Many new game sounds.
- Implemented upgrades system.
Pictures
Milestone 3
Peer review
For our peer review we chose game Hestia.
Here is our peer review.