Pompeii V-VIII
Kristo Männa
Disclaimer: This page has some spelling and or wording errors, which will be addressed on an undisclosed date
TL:DR
The plan is to continue working on a 3D computer game, which I started in late 2017. The following technologies will be used: Unity3D game engine, Blender, CorelDRAW X6, Audacity. Pompeii VI is an open world RPG
More info in the plan -> Attach:plan.odt
Some visual material of the project
Fighting system
More fighting system
Some bugs that need to be addressed
Milestone 1 (28.09.18)
First and foremost the project needs some tidying up from the last time I worked on it.
- Redesign UI.
- Fix at least 3 bugs.
Here are some pictures comparing the old UI to the new.
Right click on picture and choose "View image"/"Vaata pilti" to zoom in
Picture | Description | Picture | Description |
---|---|---|---|
Trade window | Map window | ||
Chest window | Quest window | ||
Escape menus | Skill window | ||
Inventory sorting | Stealing windows | ||
Invenotry window | Talk options | ||
Skill activation window | New windows (compared to last version) |
List of bugfixes
- (Done)Chest menu disappears
- (Done)Menu load in animation flashes
- (Done)Craft menu causes errors
Milestone 2 (19.10.18)
- Record some video about the project that will be but in Milestone 3 trailer. (Done)
- Implement a saving/loading method. (Done)
Video | Description |
---|---|
Saving a game. | |
Loading that game. | |
Items being loaded in and out. | |
Scene view of loading savefiles. |
- Implement a new NPC AI system that is loosely based on the GOAP approach to AI. (Done)
Video | Description |
---|---|
New AI in its natural habitat. | |
New AI showing agressive behaviour. | |
New AI does not like the player. |
Milestone 3 (2.11.18)
- Finish and upload project trailer.
- What is better than a trailer? A demo! Play it today: https://drive.google.com/file/d/1V7yHrL9x9sbqhbt-PJd4W3jwsxW2O5gJ/view?usp=sharing - Finish the new AI system.
Video | Description |
---|---|
New AI idle behavior. | |
New AI idle behavior from editor. | |
New AI blood directions WIP. | |
New Goblon death. |
- Prepeare and make project ready for voice acting. (Done)
- Created a Voice script that takes in a audio file and outputs mouth movement. - Bug fix: Redo player slope detection.
Video | Description |
---|---|
New slope system. | |
New slope system in action. |
- Bug fix: Peformance fix. Turns out there was a single script that was taking up 50% of the frame time. This script was one of the first ever created for this project. With any luck Pompeii 7 should now be able to run on lower end computers.
Before:
After: (50 fps gain :P)
Milestone 4 (16.11.18)
- Record some voice acting. (Done)
- Create atleast 1 new quest. (Done)
Video | Description |
---|---|
First test quest. | |
Test quest alternative path. | |
Skip functionality showcase. |
- Add a new gameplay element to the game or impove an existing feature. (Done)
I completely redid the quest system and the talk system, now they are alot easier to use.
New systems in inspector | |
---|---|
- Bug fix: NPC can not hurt player.
Video | Description |
---|---|
Goblons can now hurt the player. |
Milestone 5 (23.11.18 and 30.11.18)
PS More videos and pictures on this milestone will be posted next week.
- Add atleast 1 more quest (Another 2 quests have been recorded and one implemented)
- Implement atleast 1 combat feature. (Done, added dodge)
- Create models for: Wolf, Mooselion, Merciless big baby (Name pending) and some kind of evil demon dude (or something like that). (Done, but needs to be redone because i am not happy with the result)
- Make the wolf functional
Video | Description |
---|---|
Added wolf. | |
Wolf development. | |
Wolf almost works. | |
Wolf in combat. | |
Wolf doing some idle animations. | |
Wolf doing nothing. |
- Get someone other than me to do some voiceacting. (Liivi 2 audio room usage pending)
- Bug fix: Create missing icons (Done).
- Bug fix: Slope detection system thinks walls are slopes.(Done)
Video | Description |
---|---|
Slope detection upgrade. | |
Slope detection upgrade V2. |
- Bug fix: Slope detection casts from a point to high up (Done).
- Bug fix: Player movement drag is calculated wrong (Done).
Milestone 6 (14.12.18)
- Code a tool that allows easy placement of world objects. (Done)
Video | Description |
---|---|
Showing new map object placer and new trees. | |
Showing some small rocks and sticks. |
- Implement quadtrees and support to use them to load in/out items.
- Remake the skill tree and skill system UI.
- Make sword stop for a few frames when it hits a foe.
- Make concept art for the map and its locations.
- Make some concept art for weapons, interactable items and creatures.
- Bug fix: Players do not know how to use quickslots - add a tutorial.
- Bug fix: Player can go through celings :P
Downloadable test demo:
Click me to download!
Robotex demo:
Click me to download!
Demo (21.12.18)
- Have a playable demo ready.