Slingshot
A cute puzzle platformer, where you use your throwable, slingshot orb to fling yourself through obstacles.
Milestone 1
UI Mocks
List of features
Features for our minimal viable product (MVP):
- Player movement. This includes walking left and right, jumping and wall-jumping.
- The slingshot orb. You should be able to throw the orb out and then either slingshot yourself or recall the orb to reposition it. Once you’ve used up the slingshot charge, you’ll have to touch the ground to replenish the ability.
- Collision detection. The MVP should have solid blocks on which the player can walk and jump or wall-jump off of.
- One large, open-ended level. Nothing fancy, just a level with an assortment of platforms in every shape and size, so that the player could use the full extent of their core kit.
Pictures
Milestone 2
List of features
- A tutorial level of sorts that teaches you the main mechanics of the game.
- We also added proper tilesets and now we can make levels more quickly thanks to the tilemap system!
- UI. We added a main menu, options menu and pause menu, also all of it is at least partially animated.
- Sounds. Both the main character and the different UI elements trigger some sound effects.
- A basic level hub system. You can enter the levels from the main menu and go back to the main menu when you win a level or use the pause menu.
- Powerups that replenish the player's slingshot ability mid-air.
- Respawning when you die.
- Spikes and one-way platforms.
- Some squash and stretch to the player's animations.
- A death and completion time counter to the end of levels.
- A indicator for when you have your slingshot ability available.
Pictures
Milestone 3
Peer review
Trailer
https://m.youtube.com/watch?v=KrSw6sHehmY&feature=youtu.be
List of features
New features introduced by the 3rd milestone:
- 2 stages that each take about 10-15 minutes to complete for the first time.
- Overhauled tutorial - better tutorialization through level design as well as popups that unobtrusively explain the controls of the game.
- New platforming mechanics to play around with, including spring platforms, independently moving platforms as well as platforms that move the farther away you are from your slingshot orb.
- A working save and progression system - saves happen every time you complete a level, and each level unlocks the next one.
- A crisp, pixel art aesthetic. No sub-pixel movements or up-scaled sprites, everything is rendered with a pixel perfect aesthetic in mind.
- A new, fully animated player character - run, jump, wall-climb and slingshot with with an expressive protagonist. They also had a wardrobe change for better visual clarity.
- New decorative plants and other foliage to liven up levels.
- New visual effects for the slingshot, including a particle hoop and a bold line renderer.
- A ambient cave soundtrack!
- An overall better audio experience - walking sounds, springy platforms and clanking platforms make the world feel punchy and tactile.
- An actual background (with parallax scrolling).