Lever Controlled Car

We are designing a lever controlled car inspired by the very first car designs in history. Notably, since classic VR systems do not track feet, our car will mainly use levers instead of pedals.
Get the game:
Team
- Kusti Sammul (Car design)
- Mirko Matjak (Map & Sound)
Final Look

Prototype/Design

Emotions
Our game targets emotions such as:
- going fast, or "the need for speed"
- curiosity, exploring new and unfamiliar sensations
- a sense of learning and mastery
Links
- Project Repo: https://cgvrgit.ulno.net/kustisam/Crankshaft
- Get the game
Screenshots / media
First Milestone
Second Milestone
Demo video (with sound):
Problems and other things

Blue: Lever for going forward and backwards Orange: Sit mechanism (coded)

Messing with colliders and bones. You can see the back version breaking an axle, so we ditched that version.

The final skeletal mesh structure, vital for the ChaosVehicle plugin to work.

The engine sound changes based on car speed
Map layout

The general look of our world

And a challenge route
added a house as the endpoint
Assets used:
Trees-unreality3D
Rocks-Studio-lab
House-Animau