Arvutiteaduse instituut
Courses.cs.ut.ee Arvutiteaduse instituut Tartu Ülikool
  1. Kursused
  2. 2024/25 kevad
  3. Virtuaalreaalsus (LTAT.06.019)
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Virtuaalreaalsus 2024/25 kevad

Giant Beast Fight

Final look of the game

Links

Git repository

Itch page (builds)

Team roles

  • Kauri Remm - Lead and artist, enemy AI
  • Rasmus Lille - Tester and programmer, combat, Dash and movement

* Reio - Combat system

Emotions:

  • Awe - For this the player is introduced to a giant creature, but the emotion is sadly short-lived as the player is thrust into battle.
  • Insignificance - The initial encounter with the enemy may have this effect, but fighting and defeating the beast does not make you feel insignificant.
  • Thrill - Fighting an unnatural enemy in close quarters for survival creates a good amount of thrill.

Premise

You are a lone fighter in a dark world. A big skull appears before you. You have to fend it off with your sword. Target skulls weak points to weaken it.

Design phase:

This is our attempt at an paper prototype. We didn't know what we wanted to do yet.

We decided to write down what we want and choose the features that scored highest. Then we drew some boss designs

Development phase:

When I first made skull

One of the first flights. Clearly a feature. (There was a problem with the player colliding with the sword and also the hitbox of the player didn't follow them if they moved in real life.)

2 hands!!!

Milestone 2

  • Arvutiteaduse instituut
  • Loodus- ja täppisteaduste valdkond
  • Tartu Ülikool
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