Voxeval
Welcome to the Voxeval, where the joy of the fair comes to life in vibrant voxel colors! Step into a whimsical world where the carnival grounds are transformed into a mesmerizing playfield, all within the immersive realm of virtual reality.
In this enchanting carnival experience, players find themselves amidst a lively atmosphere filled with cheerful games and colorful decorations. The playfield unfolds before them like a magical tabletop, inviting them to partake in a variety of delightful carnival games.
Team
- Fedir Kyrychenko (Programming)
- Roland-Carlis Vares (Programming)
- Alexander Schwadtke (design/Motivator)
- Gašper Azinovič (lightning artist)
- Richard Miikael Jaks (Programming)
Prototype / Design
Screenshot of how the graphics look like.

Paper sketch of the project prototype.

Milestone 1
- graphical work (MagicaVoxel) and how to implement in UE
- try physics in VR on UE
- present paper prototype
- perspective for Milestone 2:
- Physics of Throwing in UE - Scoring System - more graphical work - complete Main Document and itch.io page
Milestone 2
Work done on 01.05.24:




Final Work

Difficulties
- manage the group -> puting everything together
- communication
- GitHub
- Hardware (worktime) -> not everyone had the chance to work UE5 on homehardware
less time to visit lap
- visual programming
- throwing mechanics